/svgedit

Powerful SVG-Editor for your browser

Primary LanguageJavaScriptMIT LicenseMIT

LOGO SVG-edit

npm Dependencies devDependencies

Tests badge Coverage badge

Known Vulnerabilities Total Alerts Code Quality: Javascript

Licenses badge

(see also licenses for dev. deps.)

(Note: The license provenance of the images in /editor/images may not be fully clear, even with the origin of some of the images listed as being from http://tango.freedesktop.org/static/cvs/tango-art-libre/22x22/. We would like to replace these images if their provenance cannot be determined or is found to be under a protective license. If you know of the original terms, or can help create SVG replacement images, please let us know at: #377.)

issuehunt-to-marktext

SVG-edit is a fast, web-based, JavaScript-driven SVG drawing editor that works in any modern browser.

screenshot SVG

Help wanted

While we have made some recent releases to SVG-edit for bug fixes, refactoring and documentation to make the codebase more maintainable, the core developers responsible for the bulk of the drawing features are no longer active with the project, so we would love others familiar with SVG to join the project.

Demo

See a working editor on master (or its ES6-Module version, which requires a modern browser).

You may also try it at https://unpkg.com/svgedit/editor/svg-editor.html (which redirects to a versioned URL).

You may also obtain URLs for specific releases.

You may test the latest version in master which is the ESM version. (The non-ESM version on master may be updated less frequently.)

Installation

Quick install

  1. Clone or copy the repository contents (at least the editor directory). Please note that you should not do a recursive Git clone (i.e., with the --recursive or --recurse-submodules flags), as you will get assorted past versions (which are available on the parent as branches anyways). (The reason these past versions are available as submodules is merely for convenience in hosting these versions, along with master, online on Github Pages.)
  2. If you need programmatic customization, see its section below.
  3. Otherwise, just add an iframe to your site, adding any extensions or configuration (see docs/tutorials/ConfigOptions.md ([ConfigOptions]{@tutorial ConfigOptions})) within the URL:
<iframe src="svgedit/src/editor/svg-editor.html?extensions="
    width="100%" height="100%"></iframe>

Note that if you want support for the following browsers, you will at least need some polyfills.

For Android Browser 4.4.3-4.4.4, you will need at least fetch.

For the following, you will need at least URL, Promise, and fetch:

  • IE <= 11
  • IE Mobile
  • Opera Mini
  • Blackberry Browser <= 10

And for still older browsers (e.g., IE 8), you will at minimum need a querySelector polyfill.

Integrating SVG-edit into your own npm package

These steps are only needed if you wish to set up your own npm package incorporating SVGEdit. You will need to have Node.js/npm installed.

  1. Create and enter an empty folder somewhere on your desktop.
  2. Create your npm package: npm init (complete the fields).
  3. Install SVG-edit into your package: npm i --save svgedit.
  4. Look within node_modules/svgedit/, e.g., node_modules/svgedit/src/editor/svg-editor.html for the files your package needs and use accordingly (from outside of node_modules).
  5. If you want to publish your own work, you can use npm publish.

Programmatic customization

  1. If you are not concerned about supporting ES6 Modules (see the "ES6 Modules file" section), you can add your config directly to svgedit-config-iife.js within the SVG-Edit project root.
  2. Note: Do not remove the import svgEditor... code which is responsible for importing the SVG edit code. Versions prior to 3.0 did not require this, but the advantage is that your HTML does not need to be polluted with extra script references.
  3. Modify or utilize any options. See docs/tutorials/ConfigOptions.md ([ConfigOptions]{@tutorial ConfigOptions}).

ES6 Modules file

  1. svg-editor-es.html is an HTML file directly using ES6 modules. It is only supported in the latest browsers. It is probably mostly useful for debugging, as it requires more network requests. If you would like to work with this file, you should make configuration changes in svgedit-config-es.js (in the SVG-Edit project root).
  2. If you are working with the ES6 Modules config but also wish to work with the normal svg-editor.html version (so your code can work in older browsers or get the presumable performance benefits of this file which references JavaScript rolled up into a single file), you can follow these steps after any config changes you make, so that your changes can also be automatically made available to both versions.
    1. JavaScript:
      1. Run npm install within the svgedit directory (node_modules/svgedit if you installed via npm) and the root repository directory if you cloned the Git repository instead. This will install the build tools for SVG-edit.
      2. Run npm run build-by-config within the svgedit directory mentioned in the step above.
        1. This will rebuild svgedit-config-iife.js (applying Babel to allow it to work on older browsers and applying Rollup to build all JavaScript into one file). The file will then contain non-ES6 module JavaScript that can work in older browsers. Note that it bundles all of SVGEdit, so it is to be expected that this file will be much larger in size than the original ES6 config file.
    2. HTML:
      1. If you wish to make changes to both HTML files, it is recommended that you work and test on svg-editor-es.html and then run npm run build-html to have the changes properly copied to svg-editor.html.

Recent news

  • 2020-02-22 Published 6.0.0 License clarifications/updates, PDF export improvements, clipboard sessionStorage, and other changes.
  • 2019-11-16 Published 5.1.0 Misc. fixes and refactoring
  • 2019-05-07 Published 5.0.0 Change from @babel/polyfill
  • 2019-04-03 Published 4.3.0 Fix for double click on gradient picker droplets affecting some browsers and dragging control point of arc. Other misc. fixes. Some accessibility and i18n.
  • 2018-12-13 Published 4.2.0 (Chinese (simplified) and Russian locale updates; retaining lines with grid mode)
  • 2018-11-29 Published 4.1.0 (Fix for hyphenated locales, svgcanvas distributions)
  • 2018-11-16 Published 4.0.0/4.0.1 (Move to Promise-based APIs)
  • 2018-11-01 Published 3.2.0 (Update qunit to resolve security vulnerability of a dependency)
  • 2018-10-25 Published 3.1.1 (Fix for saving SVG on Firefox)
  • 2018-10-24 Published 3.1.0 (Redirect on modular page for non-module-support; versions document (for migrating))
  • 2018-10-22 Published 3.0.1 (Revert fix affecting polygon selection)
  • 2018-10-21 Published 3.0.0 (misc. improvements including centering canvas and key locale fixes since last RC)
  • 2018-09-30 Published 3.0.0-rc.3 with security and other fixes
  • 2018-07-31 Published 3.0.0-rc.2 with misc. fixes
  • 2018-07-19 Published 3.0.0-rc.1 allowing for extensions and locales to be expressed as modules
  • 2018-05-26 Published 3.0.0-alpha.2 with ES6 Modules support
  • 2017-07 Added to Packagist: https://packagist.org/packages/svg-edit/svgedit
  • 2015-12-02 SVG-edit 2.8.1 was released.
  • 2015-11-24 SVG-edit 2.8 was released.
  • 2015-11-24 Code, issue tracking, and docs are being moved to github (previously code.google.com).
  • 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor.
  • 2014-04-07 SVG-edit 2.7 was released.
  • 2013-01-15 SVG-edit 2.6 was released.

Videos

Supported browsers

The following browsers had been tested for 2.6 or earlier and will probably continue to work with 3.0.

  • Firefox 1.5+
  • Opera 9.50+
  • Safari 4+
  • Chrome 1+
  • IE 9+ and Edge

Further reading and more information