catprisbrey/Third-Person-Controller--SoulsLIke-Godot4

No Code Issues But T-Pose only

Closed this issue · 3 comments

Sorry i am new to godot, and i am trying to learn, when you start the template, the character only stands in t-pose. I figured i had to change "@export_node_path(Node3D) var PlayerCharacterMesh: NodePath" to "@export_node_path("Node3D") var PlayerCharacterMesh: NodePath" still not working, but code shows all is fine?

Okay, i had to change the "mode" for all animation transitions to auto but for the attacks i had to change it to "enable".
Thank you for your work, now i can test if i change from unreal to godot, because godot is very performant, even with Global illumination on! Although i have pc freezes from time to time in the editor, which is weird. rx 5700 xt