No Code Issues But T-Pose only
Closed this issue · 3 comments
Rizzlord commented
Sorry i am new to godot, and i am trying to learn, when you start the template, the character only stands in t-pose. I figured i had to change "@export_node_path(Node3D) var PlayerCharacterMesh: NodePath" to "@export_node_path("Node3D") var PlayerCharacterMesh: NodePath" still not working, but code shows all is fine?
catprisbrey commented
Try reassigning the model animations to each action node inside the
animation player.
Sometimes they LOOK correct but Godot won't play them right, and by
choosing a different animation, and then reassigning the correct animation
again, it sorts it out and goes back to working correctly.
Again I haven't gotten to update this Godot 4 template since early betas,
and I'm too busy in the short term to dive into it and make sure it's bug
free.
…On Sun, Mar 12, 2023, 7:36 AM Rizzlord ***@***.***> wrote:
Sorry i am new to godot, and i am trying to learn, when you start the
template, the character only stands in t-pose. I figured i had to change
***@***.***_node_path(Node3D) var PlayerCharacterMesh: NodePath" to
***@***.***_node_path("Node3D") var PlayerCharacterMesh: NodePath" still not
working, but code shows all is fine?
—
Reply to this email directly, view it on GitHub
<#2>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AKIEENFH6XNRBZOUJWELRGTW3XNOBANCNFSM6AAAAAAVYE35EA>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***
com>
Rizzlord commented
Okay, i had to change the "mode" for all animation transitions to auto but for the attacks i had to change it to "enable".
Thank you for your work, now i can test if i change from unreal to godot, because godot is very performant, even with Global illumination on! Although i have pc freezes from time to time in the editor, which is weird. rx 5700 xt
catprisbrey commented
Fixed by @KennethOshiro