Issues
- 0
- 1
Add fuzz testing and open up scripts
#42 opened by caymansimpson - 0
fix VGC battle fixture data in unit_tests
#44 opened by caymansimpson - 0
Fix nickname handling and identifiers
#43 opened by caymansimpson - 1
Training Module
#14 opened by caymansimpson - 1
- 0
Read rNad
#39 opened by caymansimpson - 3
TeamRepo README
#9 opened by caymansimpson - 0
Upgrade Observation by adding __SLOTS__
#17 opened by caymansimpson - 0
Parse Input Logs from BattleData
#10 opened by caymansimpson - 0
Damage and Reverse Damage Calculator
#12 opened by caymansimpson - 0
Examples
#13 opened by caymansimpson - 0
Analyze vgc
#27 opened by caymansimpson - 1
Fix OTS errors in poke-env
#20 opened by caymansimpson - 1
Generate Training Data
#15 opened by caymansimpson - 0
Sample Model Flow
#16 opened by caymansimpson - 0
Speed up test_battle_order_validator
#24 opened by caymansimpson - 0
Finish Embedder
#7 opened by caymansimpson - 1
- 1
Add safetygoggles item parsing
#26 opened by caymansimpson - 1
Temporary Effects
#8 opened by caymansimpson - 2
Data Processor
#6 opened by caymansimpson - 0
Add MaxDamage
#37 opened by caymansimpson - 0
Finish application to request data from pre after demonstrating above progress, with ensuing analysis plan
#36 opened by caymansimpson - 0
Functional utility class to load a bunch of teams easily for players and AI
#35 opened by caymansimpson - 0
- 0
Add pokemon name as a property of Pokemon
#33 opened by caymansimpson - 0
- 0
- 0
- 0
- 0
Add volatile statuses, target types
#28 opened by caymansimpson - 0
- 1
Finish the ability to infer items from battle state (via battle_inference.check_items)
#23 opened by caymansimpson - 2
Speed Inference
#5 opened by caymansimpson - 1
Teampreview
#18 opened by caymansimpson - 1
Record Stats
#19 opened by caymansimpson - 1