A collection of tutorials, snippets, and other information about creating scripts and mods for Space Engineers.
When asking for help:
Always include the log if possible! More information is always better (so long as the information is relevant).
These are useful for those doing neither scripting nor modding.
- Whip's Image Converter
- Convert images to text for use in LCD panels by copying and pasting.
- Recommended by: w4stedspace, cdrch
- Whip's Ship Recolor Tool
- Swap colors of blueprints. (Optionally, repair/construct all blocks in the blueprint.)
- Recommended by: cdrch
None yet!
Tutorials are generally ordered by difficulty or usefulness, and otherwise are in alphabetical order.
[Under Construction]
- Splitsie's Build Your Own NPC Cargo Ship
- A tutorial on how to add planetary cargo ships to Space Engineers using Meridius_IX / Lucas's Planetary Cargo Ships mod. (Information is also largely applicable to space-based cargo ships.)
- Recommended by: Meridius_IX
- Shaostoul's Mod Folder Setup (V3)
- A tutorial in how to setup the basic files and folders needed to mod Space Engineers.
- Recommended by: Spacebar
- Space Engineers - How to setup Visual Studio and create a simple mod
- An official tutorial by Keen Software House to setup Visual Studio (a useful programming tool) and use it to make a simple mod.
- Recommended by: Zkillerproxy, Kreeg
- Kreeg's Examples
- Example Model
- A sample model, ready for use in a mod as an example.
- Recommended by: Kreeg
- Example Mod
- A sample local mod, ready for use in Space Engineers as an example.
- Recommended by: Kreeg
- Armor Panels Data
- An example of panel-based armor with included .blend file.
- Recommended by: Kreeg
- Example Model
Note that guides to using the programs are placed before guides specific to Space Engineers.
- Blender Guru's Donut Tutorial
- A good starting point for learning the basics of 3D modelling and related skills in Blender.
- Recommended by: Spacebar, cdrch
- Shaostoul's Tutorial On Harag's Plugin
- Tutorial for setting up Blender to mod Space Engineers, and for using the materials.xml file.
- Recommended by: Spacebar
- 3DsMax to SE (by enenra)
- A guide to setting up 3ds Max for modding Space Engineers.
- Recommended by: enenra
- Making Block Icons for SE (by enenra)
- A Photoshop tutorial for creating GUI icons for original blocks.
- Recommended by: enenra
- Creating Block Sounds for SE (by enenra)
- A tutorial for creating sounds for blocks using Audacity.
- Recommended by: enenra
- Kreeg's Emissives Tutorial
- An explanation of how to make emissives on blocks work.
- Recommended by: Kreeg
- Doctor Octoganapus's Planet Modding Tutorial
- An explanation of how to mod planetoids.
- Recommended by: Spacebar
- Spacebar's Gatling Gun Tutorial
- An explanation of how to create gatling gun-based weapons.
- Recommended by: Spacebar
- Kreeg's Making Custom Weapons
- Part 1: The Basic Foundation
- An intro to creating custom weapons by example.
- Recommended by: Kreeg
- Part 2: Custom Data
- A continuation. Still no models, but handles custom data for ammunition, weapons, and magazines.
- Recommended by: Kreeg
- Part 3: In Progress
- Part 1: The Basic Foundation
Everything is categorized...so far.
The format for this document should be mostly self-evident. A few notes:
- Editing
- This is not like a wiki. Kindly only make minimal edits for spelling and grammar without permission of the author.
- If you would like to host your tutorial but ensure that only you have control over editing it, create a Gist and link it.
- Everyone should feel free to edit the main page (README.md) as needed.
- Crediting
- All authors should be clearly credited for their work.
- Links to the author's profile on the appropriate platform should be included.
- Recommendations
- All tutorials and tools should be recommended by at least one person. The original recommender's name should go first. All others seconding the recommendation should follow in alphabetical order.
- Recommendations generally match Discord names.
- Kindly only add your name to the recommendation list if you have made at least some use of the listed tutorial or tool.
- Feel free to recommend your own tutorial!
- If you would advise against a resource, please add that to an "Against" line beneath Recommendations, with a brief reasoning in parentheses.
- cdrch will, by default, add the person sharing the resource (with him directly or with the community he hears about it through) as a recommender.
If your work appears in this repository and you wish for it to be removed, please create an issue or contact cdrch via Discord in the ARMCO, Keen Software House, or Modular Encounters Collection servers.