ATS binding with opengl (I use only ES 2.0 subset) and GLFW lesson1 is implementation of simple example here : http://learningwebgl.com/blog/?p=28
I based my binding with this great work : http://code.google.com/p/ats-opengles2-bind/
ATS implementation of arrow based FRP as described here : https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md