A rusty dynamically typed scripting language
Tutorial
Dyon-Interactive
Dyon Snippets
/r/dyon
Dyon script files end with .dyon
.
To run Dyon script files from command line, type:
cargo install --example dyonrun dyon
Then, to run a script file you type:
dyonrun <file.dyon>
Dyon for Atom
Dyon for Vim
Dyon for Visual Studio Code
- Array
arr := [a, b, c]
with lookuparr[0]
and lookup with array of indicesarr[[0, 0]]
- Object
obj := {x: a, y: b}
- Number (f64)
n := 5.3
- Boolean
t := true
- Link
link { 1 2 "hi" false }
- Custom Rust objects using
Arc<Mutex<Any>>
- Functions without return
fn foo() { ... }
and with returnfn foo() -> { ... return x }
- Functions as mathematical expresisons
f(x) = x / (x - 1)
- Optional namespaces with shared aliases
ns program::example::test
- Lifetime checker (no garbage collector is needed)
fn foo(mut a, b: 'a) { a.x = b }
- Return lifetime
fn id(x: 'return) -> { return x }
- Mutability checker
fn foo(mut a) { bar(mut a) }
- Checks type at runtime when mutating variable
a = 2.0 // ERROR: Expected assigning to number
- Objects inserts new key with
a.x := 0
and checks existence and type witha.x = 0
- Named argument syntax based on snake case
foo(bar: b)
is equal tofoo__bar(b)
- If expression
a := if b < c { 0 } else { 1 }
- For loop
for i := 0; i < 10; i += 1 { ... }
- Short For loop
for i 10 { ... }
and with offsetfor i [2, 10) { ... }
- Infer range from loop body
for i { println(list[i]) }
- Packed loop
for i, j { println(list[i][j]) }
∑
/sum
,∏
/prod
,min
,max
,sift
,∃
/any
,∀
/all
loops- Secrets derived from loops
why(any i { list[i] > 3 })
- Link loop
- Infinite loop
loop { ... }
- Unlabeled break
loop { break }
and unlabeled continueloop { continue }
- Labeled break
'a: loop { break 'a }
and labeled continue'a: loop { continue 'a }
- Use
return
as a variable without exitingreturn = 8
- Dynamic modules
m := unwrap(load("script.dyon"))
thencall(m, "main", [])
- Import to module prelude
m := unwrap(load(source: "script.dyon", imports: [window, graphics]))
- Add a custom Rust function using
Module::add
- Option values with
none()
orsome(x)
- Result values with
ok(x)
orerr(x)
?
operator to propagate errors, e.g.x := foo()?
, maps option to result automaticallyunwrap(x)
prints trace of propagated errorfunctions()
returns sorted list of all available functions in a module- Optional type system
fn could(list: []) -> f64
- Ad-hoc types
fn players() -> [Player str] { ... }
- Current objects
fn render() ~ world { ... }
- Go-like coroutines with
go
thread := go foo()
- In-types concurrency
receiver := in foo
with for-in loopsfor x in a {print(x[0]}
- Closures
\(x) = x + 1
- Grab expressions
\(x) = (grab a) + x
- 4D vectors with
f32
precision(x, y, z, w)
- 4D matrices with
f32
precisionmat4 {1,2,3,4; 5,6,7,8; 9,10,11,12; 13,14,15,16}
- Un-loop for 4D vectors
vec4 i f(i)
- Unpack 4D vectors
f(xy v)
- Swizzle 4D vectors
(yxz v, 1)
- HTML hex colors
#fab3ee
- Meta parsing
- Macros for embedding in Rust
dyon_fn!{fn say_hello() { println!("hi!"); }}
Dyon is a hypothetical particle predicted by several grand unified theories in physics with both electrical and magnetic charge. See this Wikipedia article for more information.
The name Dyon fits because, just like the particle, there are things that are yet to be discovered about language design. However, this language was not born out of a grand new vision, but is the result of exploring and testing new ideas.
Sven Nilsen started this project in early 2016. The idea was to make a simple, but convenient scripting language that integrated well with Rust.
- During the first week of coding, a way to do lifetime checking on function arguments was discovered
- A different approach to code organization was explored by adding the ability to dynamically load modules
- For nice error handling, added option, result and
?
operator - To test the design of the language, created a demo for interactive coding
- Mutability check to improve readability
- Short For loop to improve readability and performance
- Mathematical loops and Unicode symbols to improve readability
- Go-like coroutines to add multi-thread support
- 4D vectors with unpack and swizzle to make 2D and 3D programming easier
- Html hex colors to make copying colors from image editors possible
- Optional type system to help scaling a project
- Ad-hoc types for extra type safety
- Current objects to improve prototyping and tailored environments
- Macros for easier embedding with Rust
- Secrets to automatically derive meaning from mathematical loops
- Closures that can be printed out, use current objects and grab from closure environment
- Type safety for secrets, easy load/save of Dyon data
- Link loop for easier and faster code generation and templates
- In-types for easy cross thread communication
Main goals:
- Integrate well with Rust
- Flexible way of organizing code
Performance will be optimized for the cycle:
coding -> parsing -> running -> debugging -> coding
Sub goals:
- Safety
Non-goals:
- Rust equivalent performance
- Replace Rust to build libraries
- Interfacing with other languages than Rust
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.