what i made
Qove is an endearing, light-hearted retro RPG/FPS.
The core gameplay consists of dodging slow-moving projectiles that have been lobbed at you, and launching instantaneous raycasted attacks of your own.
Featuring a minimalist combination of low-poly primitives and 8bit pixel art, Qove immerses you in a clifftop village inhabited by well-meaning -- if somewhat clueless -- characters.
THURSDAY, FRIDAY:
- textures
- projectile to dodge
- visualize hp
SATURDAY, SUNDAY:
- hitbox to shoot
- visualize gun + bullet
- shooter dies
MONDAY, TUESDAY:
- plateau (green)
- cliffsides (grey?)
- npc hello world (text)
WEDNESDAY, THURSDAY:
- cave
- first quest (village -> cave, kill 3, go back)
FRIDAY, SATURDAY:
- web builds
- elevator
SUNDAY, MONDAY:
- ruins
- bridge
- MUST textures
- MUST npc dialogue
- MUST quests
- SHOULD stack inventory
- SHOULD particles
- SHOULD fog
- COULD heightmaps
- COULD portals
- MUST fps controls
- MUST walking
- MUST projectile to dodge
- MUST hitbox to shoot
- MUST enemy dies, stops shooting
- SHOULD visualize enemy health
- SHOULD projectile sprouts into melee enemies
- SHOULD projectile can be exploded midair
- MUST clifftops
- MUST cave
- SHOULD bridge
- SHOULD village hut (exterior)
- COULD nature
- COULD village hut (interior) (portals?)
- MUST village plateau
- SHOULD huts
- SHOULD hut w/ ladder
- SHOULD elevator
- SHOULD bridge
- SHOULD ruin plateau
- SHOULD bushes
- SHOULD flower
- COULD grass
- COULD bluffs (heightmaps?)