A C++ game engine.
Originally made for the BI-PGR.21 (B0B39PGR) course at FIT/FEE CTU as a semestral project.
- Scriptible ECS architecture
- Resource management
- Event system
- HDR pipeline
- Transparency
- Normal maps
- Postprocessing
- Object picking via ID buffer
- ImGui window system
- OpenGL backend
- Extendable render API support
WebGPU backend and Rust rewrite coming soon???
- Visual Studio 2022, C++
- vcpkg
The project uses vcpkg for all dependencies (vcpkg.json), Visual Studio should install them for you automagically.
Before running the Game project, make sure to set the "Debugging/Working Directory" setting to $(SolutionDir)
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Can be generated with Doxygen.
doxygen
A simple labyrinth with interesting objects in each room. I would like to add infinite generation and random mesh generation. :)
Download and run the latest release.
Everything except for the standard library is linked statically for now, so you shouldn't have any dependancy issues (C++ redist is provided).
- Click in the scene - enter FPS mode
- ESC - exit FPS mode
- WASD - movement
- Left shift - run
- Ctrl / Space - vertical movement (only in free camera)
- Left click - interact with an object
- F - toggle flashlight
- F1 - free camera / player camera
- F3 - toggle GUI overlay
- F5 - fullscreen
- Page up / Page down - switch between static cameras
- Ctrl + left click on object - edit object (only in GUI mode)