Pinned Repositories
assimp-ios
Open Asset Import Library (iOS)
burningbar
Swift RPC generator
LispHaskellIPad
An iPad app that's a Lisp interpretter... written in Haskell (heh heh heh)
sicp-kindle
Structure and Interpretation of Computer Programs, 2nd Edition, by Harold Abelson and Gerald Jay Sussman with Julie Sussman, The MIT Press. formatted and built for mobi/kindle
TerrainGenerator
[UE4] Terrain Generator using Marching Cubes
UITextView-PinchZoom
Simple pinch-zoom category for UITextView
cfr's Repositories
cfr/UITextView-PinchZoom
Simple pinch-zoom category for UITextView
cfr/assimp-ios
Open Asset Import Library (iOS)
cfr/burningbar
Swift RPC generator
cfr/TerrainGenerator
[UE4] Terrain Generator using Marching Cubes
cfr/angle
A conformant OpenGL ES implementation for Windows, Mac and Linux.
cfr/AuthMeBungee
A bridge between your AuthMe Spigot instance and your BungeeCord proxy.
cfr/baresip-ios
Baresip for iOS
cfr/cfr.github.io
cfr/corrode
C to Rust translator
cfr/Discord.hs
Have you heard of our lord and savior Haskell?
cfr/FridayThe13th
Friday the 13th gameplay for Minecraft
cfr/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
cfr/gemmlowp
Low-precision matrix multiplication
cfr/generative.fm
A platform for playing generative music in the browser.
cfr/Handmade-Math
A simple math library for games and computer graphics. Compatible with both C and C++.
cfr/js0n
Flexible Zero-Footprint JSON Parser in C
cfr/LuaJIT
Mirror of the LuaJIT git repository
cfr/mineflayer
Create Minecraft bots with a powerful, stable, and high level JavaScript API.
cfr/Muscular-Hydrostats
Tentacle simulation using inverse kinematics
cfr/nanolog
cfr/neural-style
Torch implementation of neural style algorithm
cfr/ofxEvm
EVM(Eulerian Video Magnification) addon for openFrameworks
cfr/plus-one-minus-one
+1-1 by != ; an experimental demo released at Mekka Symposium 2002
cfr/pomidorko
Implemented pomodoro time mangement in shell script with use of at
cfr/primus-objc
A client written in Objective-C for the Primus real-time framework with initial support for web sockets (via SocketRocket) and socket.io (via socket.IO-objc). Easily switch between different real-time Objective-C frameworks without any code changes.
cfr/qfusion
Source code for Quake 2-derived game engine powering the game "Warsow"
cfr/sandpile
cfr/skybonds-test
cfr/SwiftTryCatch
Adds try-catch support for Swift
cfr/Symbolicator
Symbolication for OSX/iOS