Base 2d Game Core
A set of base classes for 2d game development
Classes
- Core: handles configuration settings, contexting, and initial generation of instances
- Controls: adds event listeners for player controls
- Render: draws unit instances after processing, view cones, and sprites
- Unit: base class for unit type classes and all unit logic based on configuration of specific classes which extend it
- [Unit class extensions]: classes which comprise specific unit type configurations, examples provided