/exposure-render

Automatically exported from code.google.com/p/exposure-render

Primary LanguageC++

Exposure Render

Exposure Render is a CUDA based volume raycaster, enhanced with physically based light transport. More information about the rendering algorithm can be found here:

The latest windows executable can be found here

https://graphics.tudelft.nl/publications/

Building Exposure Render from source code

If you are eager to build Exposure Render yourself you should clone the release110 repository and follow these instructions .

System requirements

  • Microsoft Windows XP, Vista, or 7.
  • At least 1GB of system memory.
  • NVIDIA CUDA-compatible GPU with compute capability 1.0 and at least 512 megabytes of DRAM. GTX270 or higher is recommended
  • At the moment, larger data sets might give problems, we are working on that!

Developer(s)

Thomas Kroes

Affiliations:

Delft University of Technology (TU Delft)
Computer Graphics and Visualization (CGV)
t.kroes at tudelft.nl

Leids Universitair medisch centrum (LUMC)
Laboratorium voor Klinische en Experimentele Beeldverwerking (LKEB)
t.kroes at lumc.nl

Acknowledgements

  • Osirix Imaging Software for sharing the medical data sets
  • Volvis website for the engine and bonsai data set
  • Fugue icons for the icon database

Tested system configurations

Exposure Render has been tested on the following system configurations using Nvidia hardware:

  • Windows 7 (64 bit) + Quadro FX1700
  • Windows 7 (64 bit) + GTS240
  • Windows 7 (64 bit) + GTS250
  • Windows 7 (64 bit) + GTS450
  • Windows 7 (64 bit) + GTX260
  • Windows 7 (64 bit) + GTX270
  • Windows 7 (64 bit) + GTX460
  • Windows 7 (64 bit) + GTX470
  • Windows 7 (64 bit) + GTX560
  • Windows 7 (64 bit) + GTX570
  • Windows 7 (64 bit) + GTX580

Please mention your complete system setup when you report a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!