Entity–Boundary–Interactor
A modern application architecture
This repository contains implementation examples of the Entity-Boundary-Interactor (EBI) application architecture as presented by Uncle Bob in his series of talks titled Architecture: The Lost Years and his book.
The EBI architecture is a modern application architecture suited for a wide range of application styles. It is especially suitable for web application APIS, but the idea of EBI is to produce an implementation agnostic architecture, it is not tied to a specific platform, application, language or framework. It is a way to design programs, not a library.
The name Entity–Boundary–Interactor originates from a master's thesis where this architecture is studied in depth. Names that are common or synonymous are EBC where C stands for Controller.
Examples of how to implement the architecture are given in this document and are written in Go.
Goals & Motivation
"The architecture of something screams the intent." —Robert C. Martin
As Martin points out, a lot of the times when looking at web applications you see library and tooling extrusions, but the purpose of the program is opaque.
"The architecture of an application is driven by its use cases." —Ivar Jacobsen
The idea is to design programs so that their architectures immediately present their use case. EBI is a way to do that. It's a way to design programs so that its modules are organized cleanly and its architecture uses loose coupling to remain extensible.
Ultimately, the goal is the separation of concerns between application layers, this architecture and many like it aren't dependent on presentation models or platforms.
Glossary
The architecture can be approached from two different perspectives. The first is the depedency graph, as you can see above. The second is the hierarchy graph, which presents a concrete separation in a program.
The architecture is best described as a functional data-driven architecture, where requests are processed into results. The architecture consists of three different components.
-
Entities are the core of the architecture. Entities represent business objects that have application independent business rules. They could be
Book
s in a library orEmployee
in an employee registry. All the application agnostic business rules should be located in the entities. -
Boundaries are the link to the outside world. A boundary can implement functionality for processing data for a graphical user interface or a web API. Boundaries are functional in nature: they accept data requests and produce responses as result. These abstractions are concretely implemented by interactors.
-
Interactors manipulate entities. Their job is to accept requests through the boundaries and manipulate application state. Interactors is the business logic layer of the application: interactors act on requests and decide what to do with them. Interactors know of request and response models called DTOs, data transfer objects. Interactors are concrete implementations of boundaries.
What the object diagram of the program looks like.
Request and Response Lifecycle for Interactors
A request DTO enters the application via the request boundary. This is usually the API layer sitting on top of some interactor. In the pictured example, we have a GetGopher
interactor whose task is to retrieve information about a store of gophers, accepting GopherRequest
s and returning GopherResponse
s. The user interaction is the request DTO and in this example is in plain JSON.
The interactor GetGopher
then can be seen as a mapping of GetGopherRequest
s to GopherResponse
s. Because the requests and responses are plain dumb objects, this implementation is not dependent of any technology. It is the duty of the API layer to translate the request from, e.g., JSON, to the request DTO, but the interactor doesn't know anything about the protocol or its environment.
What does a program using this architecture look like?
Module Hierarchy
Furthermore, it is good practice to separate the EBI architecture itself into five different layers. These layers correspond to namespaces or packages in your language of choice.
- The Host layer implements a physical manifestation of the API, e.g., a web server
- The API layer is the interface to the program itself, which accepts input and translates it into DTOs, passing them to
- The Service layer that contains boundaries and response and request models
- The Core layer that contains a concrete implementation of the service layer
- Interactors which implement boundaries and form the core business logic of the application
- Entities which represent the data models of the program
Thus, when a program is constructed, the API is given
- A set of boundaries it needs to talk to
- A set of interactors that implement these functionalities
And that's it. The interactors do not know what protocol its requests come from or are sent to, and the API doesn't know what sort of an interactor implements the service boundary.
Example SOA implementation in Go
Using the above list, the application can be structured as follows.
.
├── api
│ └── gopher.go
├── core
│ ├── entities
│ │ ├── entity.go
│ │ └── gopher.go
│ └── interactors
│ └── gophers.go
├── host
│ └── webserver.go
├── main.go
└── service
├── requests
│ └── gopher.go
├── responses
│ └── gopher.go
└── service.go
└── gophers.go
Implementation
The api
folder contains the API, the host
web servers or GUI apps, the service
contains the boundary layer with the request and responses models, the core
layer contains the core program architecture hidden from view.
As mentioned previously, the purpose of the program should be visible by looking at it. By exploring the service
directory (containing gophers.go
et al.) we can immediately see the services this program provides.
Service layer
The common language spoken by the boundaries and interactors are requests and responses. Both interfaces are defined in service.go
.
package service
// Request is a request to any service.
type Request interface{}
// Response is a response to a request.
type Response interface{}
These are empty interfaces. As a result, in Go, any type implements this interface, so this is just naming sugar for now, as logic can be added into these interfaces later when this architecture spec develops further.
We can now implement the Gophers service (which finds and stores gophers) in service/gophers.go
.
package service
import (
"github.com/ane/ebi/service/requests"
"github.com/ane/ebi/service/responses"
)
// Gophers is a boundary that can do things with gophers.
type Gophers interface {
Create(requests.CreateGopher) (responses.CreateGopher, error)
Find(requests.FindGopher) (responses.FindGopher, error)
FindAll(requests.FindGopher) ([]responses.FindGopher, error)
}
Boundary complexity
The above code presented a rather simple boundary, composed of just two methods. This is obviously suitable for a simple web application, but this is not the design goal of boundaries. The purpose of boundaries is to decouple the application interface and its implementation from each other.
When writing boundaries, there aren't any limits to their complexities. They can contain just one method or a dozen method.
In Go, it is idiomatic to aim for interface composition. The Gophers
boundary above is composed of two distinct interfaces. This allows for extensibility.
Though similar to multiple inheritance, Go interfaces allow for decomposition. In Java you could define a class FinderCreator implements Finder, Creator
but you cannot decompose them. This means that in Go, it is entirely valid to define a function func Foo(c Creator)
yet pass a FinderCreatorRemoverUpdater
to it as a parameter. In Java or its family you can't decompose multiple inheriting classes or interfaces into their constituent interfaces.
The takeaway points of boundary design are these:
- Make loose coupling easy by defining abstract interfaces that aren't too monolithic.
- Decompose if you can if your interfaces are too big, think about splitting them into modular parts.
- Make boundaries synchronous. Calling them asynchronously in the API layer is easy. Make them mappings from requests to responses.
Request models
Once the boundaries are complete, then we can move to the request and response models. These are implemented with simple structures that contain no validation logic. They are simply information vectors.
In our example, the response and request models live in responses/gophers.go
and requests/gophers.go
.
package requests
type FindGopher struct {
ID int
}
type CreateGopher struct {
Name string
Age int
}
package responses
type FindGopher struct {
ID int
Name string
Age int
}
type CreateGopher struct{
ID int
}
Designing good DTOs
DTOs have no business logic. Think of them as language constructs around simple requests not dependent of any protocol.
In our Go program, the naming convention is to have a service "Foobar" (in caps, can be a pluralized noun), and have it in service/foobar.go
, and its request and response models are all in service/requests/foobar.go
and service/responses/foobar.go
.
Though these interfaces are named similarly, in Go, we refer to these types as requests.FindGopher
, hence it is never ambiguous as to what the structures are. The requests
(or responses) packages contain only structures like these, hence there will never be any confusion between the two.
In other languages, you would usually have a suffix of some sorts or use a namespace explicitly to avoid repetition.
Wrapping up
The service layer is the common language of the application architecture. When the API and core speak to each other, they do so via an abstract boundary. They use DTOs (data transfer objects), simple structures of data, for communication. We now move on to the core layer of the architecture.
Core layer
The core layer contains actual business logic. First we start off with the entity, the rich business objects of the application. In core/entities/entity.go
,
type Gopher struct {
Name string
Age int
}
Entities are completely invisible to the outside layers. Not any thing but the interactors know about them. Entities contain business logic, e.g., a Gopher
entity can modify itself or contain functions related to it, but the distinction between entities and interactors is the following:
- entities modify themselves vs.
- interactors modify entities
An entity can contain other entities: a Gopher
, could technically possess a Tail
and two Eye
s, and it can modify them at will. This hierarchy is strictly unidirectional: a Gopher
doesn't know about other gophers, more importantly, it doesn't know about the interactor.
Interactors
Interactors contain rich business logic. They can manipulate entities and they implement boundaries. Here, we have the Gophers
boundary from above to implement, so we implement a smallish interactor that implements it.
type Gophers struct {
burrow map[int]entities.Gopher
}
func NewGophers() *Gophers {
return &Gophers{
burrow: make(map[int]entities.Gopher),
}
}
It implements the three methods as defined by the Gophers
boundary
// Find finds a gopher from storage.
func (g Gophers) Find(req requests.FindGopher) (responses.FindGopher, error) {
gopher, exists := g.burrow[req.ID]
if !exists {
return responses.FindGopher{}, errors.New("Not found.")
}
return gopher.ToFindGopher()
}
func (g Gophers) FindAll(req requests.FindGopher) ([]responses.FindGopher, error) {
var resps []responses.FindGopher
for _, gopher := range g.burrow {
fg, err := gopher.ToFindGopher()
if err != nil {
return []responses.FindGopher{}, err
}
resps = append(resps, fg)
}
return resps, nil
}
// Create creates a gopher.
func (g Gophers) Create(req requests.CreateGopher) (responses.CreateGopher, error) {
var gopher entities.Gopher
if err := gopher.Validate(req); err != nil {
return responses.CreateGopher{}, err
}
gopher.ID = g.getFreeKey()
gopher.Name = req.Name
gopher.Age = req.Age
g.burrow[gopher.ID] = gopher
return responses.CreateGopher{ID: gopher.ID}, nil
}
As one can see, the interactor is completely oblivious to the incoming format. The relation to web applications is obvious: we are, after all, talking about requests and responses, and the DTOs translate very easily to JSON objects. But they can be used without JSON, in fact, the whole point is that even a GUI application will pass the same objects around.
The interactors (and by extension, entities) are completely oblivious to their environment: they don't care whether they are running inside a GUI application, a system-level daemon, or a web server.
Conclusion
The above architecture is suited for any language and any use case. One only needs an ability to define abstractions, were they type classes, interfaces, OCaml modules, Rust traits, or Clojure protocols.
The arrows in this architecture tend to point inwards. Only the middle layer (the service layer) is seen by both the Core and the API layer is because it describes the language of the system, but none of its functionality.
Keeping the arrows unidirectional will make the system more robust and scalable. If you decide to port your GUI app to a web service the interactors will stay the same.
Moreover, unit testing is easy: you can mock anything, and what is more, the unit tests will be fast and simple. Entities will only test their internal business logic, interactors will not fumble with web services, the API will only deal with handling requests and responses and calling the right interactor, the host layer will contain system-specific tests (e.g. HTTP tests), but all of these components can be tested separately in a horizontal fashion.