A Bukkit/Spigot plugin that enhances Minecraft farming methods by making them more realistic and harder.
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Reimplement WildSex features - In optimal conditions animals should automatically reproduce.
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Animals should need to eat grass / whatever to be able to survive. Animals that don't eat should start losing health. (This forces outdoor farming and farming in large spaces.)
- Spigot reports -> SheepRegrowWoolEvent triggered whenever sheep eat grass. Should be fixed.
- Use EntityChangeBlockEvent to notice eaten grass
- Use own variety of PathfinderGoalEatTile to make animals eat (https://bukkit.org/threads/deobfuscated-unobfuscated-pathfindergoal.233633/#post-2263215)
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It should be able to modify grass spread rate.
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Eggs should automatically hatch to create chicks if the parent chicken stays around throughout the time.
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Sheep should only regenerate white wool
- Paint sheep white on SheepRegrowWoolEvent
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No XP should drop from animal killing
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Animals should be able to get sick and spread disease
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Unattended plants should wither (convert to shrub blocks)
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Farming efficiency should depend on water amount & light level & biome. (All plants are equal but some are more equal)
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Unattended farmland & overused grass should rot into mycelium (and spread)
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Raw meat etc. should eventually rot when stored in warm storage (check chests, check if they have ice around them)