chadlayton's Stars
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
somnathsarkar/rally
Game engine built on DirectX 12 and C/C++. Implements a variety of modern game engine systems from scratch: asset management system, real-time raytracing, lockless multithreading, SIMD math and more.
somnathsarkar/catalyst
A physically-based, real-time rendering engine using Vulkan. Supports PBR materials, shadow mapping, image-based lighting, ambient occlusion, screen-space reflection, HDR/Tonemapping and more.
cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
tsherif/space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
abseil/abseil-cpp
Abseil Common Libraries (C++)
BowenFu/matchit.cpp
match(it): A lightweight single-header pattern-matching library for C++17 with macro-free APIs.
AgentLee/VulkanTutorial
jverkoey/windfish
A tracing disassembler & UI for Gameboy ROMs — integrated with Sameboy for emulation & debugging.
sebbbi/perftest
GPU texture/buffer performance tester
KhronosGroup/KTX-Software
KTX (Khronos Texture) Library and Tools
google/bloaty
Bloaty: a size profiler for binaries
Zielon/CPURasterizer
CPU Based Rasterizer Engine
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
foonathan/lexy
C++ parsing DSL
BlackMATov/vmath.hpp
C++17 tiny vector math library
KhronosGroup/glTF-Sample-Environments
glTF sample environments for the glTF Sample Viewer
microsoft/DirectX-Specs
Engineering specs for DirectX features.
oysteinmyrmo/bezier
Bezier is a single header only C++ library for Bezier curve calculations and manipulations.
TheCherno/Hazel
Hazel Engine
petiaccja/Mathter
A flexible and fast matrix, transform and geometry library.
r-lyeh-archived/quant
:fish_cake: Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).
jbarczak/Pyramid
Pyramid Shader Analyzer
pezcode/Cluster
Clustered shading implementation with bgfx
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
keijiro/NoiseShader
Noise shader library for Unity
tomboyanushka/CogentEngine
Project to learn and explore DirectX12
liblava/liblava
Modern and easy-to-use library for Vulkan
mrtkp9993/Cpp-Examples
Numerical C++ examples.