Pinned Repositories
2018AICity_TeamUW
Source code from the winning team in Track 1 and Track 3 at the AI City Challenge Workshop in CVPR 2018.
3D-Machine-Learning
A resource repository for 3D machine learning
50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
android_uml
UML files to reverse Android frameworks
learnopencv
Learn OpenCV : C++ and Python Examples
librealsense
:camera: Cross-platform camera capture for Intel® RealSense™ F200, SR300 and R200
munkres-cpp
Kuhn-Munkres (Hungarian) Algorithm in C++
QT-App
ros-rover
How to build a one-armed, self-driving, University Rover Challenge robot with ROS
ros2_openvino_toolkit_people_detection
for multi-tracking debug
challenzhou's Repositories
challenzhou/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
challenzhou/ALADDIN
A pre-RTL, power-performance model for fixed-function accelerators
challenzhou/ALVR
Stream VR games from your PC to your headset via Wi-Fi
challenzhou/anbox
Anbox is a container-based approach to boot a full Android system on a regular GNU/Linux system
challenzhou/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
challenzhou/awesome-pbr
A comprehensive collection of Physically Based Rendering resources.
challenzhou/diff-gaussian-rasterization-w-depth
challenzhou/EntityComponentSystemSamples
challenzhou/games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
challenzhou/gl-streaming
streaming opengl commands over network
challenzhou/imreg
FFT based image registration. Forked from https://pypi.org/project/imreg
challenzhou/mir
The Mir compositor
challenzhou/moshpp
Motion and Shape Capture from Sparse Markers
challenzhou/Multiplayer-FPS
:video_game: A multiplayer first person shooter game based on Unity Game Engine
challenzhou/ndk-samples
Android NDK samples with Android Studio
challenzhou/PaciWar
Remake of the pacifism mode from Geometry Wars 2
challenzhou/Photogrammetry-Guide
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, Emergency management, and Medical.
challenzhou/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
challenzhou/ProgressiveMeshes
This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.
challenzhou/RetroArch
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
challenzhou/rtabmap
RTAB-Map library and standalone application
challenzhou/smpl_cpp
c++ port of smpl body model (wip)
challenzhou/statistical-simulation
Multiple approaches to statistical simulation for computer architects
challenzhou/TAA-STAR
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
challenzhou/UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
challenzhou/Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 4 & 5, Nintendo Switch.
challenzhou/videoavatars
This repository contains code corresponding to the paper Video based reconstruction of 3D people models.
challenzhou/VolumetricCapture
A multi-sensor capture system for free viewpoint video.
challenzhou/Vulkan
Examples and demos for the new Vulkan API
challenzhou/zsim
A fast and scalable x86-64 multicore simulator