/FlashJam

A gamejam engine for creating games in Flash fast and easily. Ideal for Pixel-art style! This framework is also tested via a custom-made TDD library. If you find any issues, please use the included Bitbucket Issue tracker.

Primary LanguageActionScriptMIT LicenseMIT

FlashJam

A gamejam engine for creating games in Flash fast and easily. Ideal for Pixel-art style! This framework is also tested via a custom-made TDD library. If you find any issues, please use the included Bitbucket Issue tracker.

To do:

  • Create some simple Texture components for the FJEntity class (or derived);
  • Implement transforms (with rotation, scaleX, scaleY);
  • Implement TexturePacker (same format as Starling, for convenience sake);
  • Implement PyxelEdit JSON format and textures (standalone or from atlas);