This is a node based, procedural content creation tool. You have a collection of nodes that you connect together to create a complex result. You can see it as a form of visual scripting, but for 3D models generation.
The graph node can be as simple ...
... or as complicated as you want
This tool is still a work in progress. Until it hits version 1.0, it is not considered production ready and there's no guarantees the files generated with this addon will be compatible with later versions.
This tool started as a Godot Engine addon but is currently been transitionned to be a standalone software. More information here https://www.youtube.com/watch?v=RVSum5m2suU
This means you will no longer need to use this from the Godot editor, but simply download and use ConceptGraph as any other tool. The current release is a preview version. I expect bugs and regressions as it was not fully tested on all target platforms. OSX versions are known to be troublesome.
Check out the wiki for detailed explanations
- For a list of known issues, head over the issue tracker
- To track the work in progress and planned feature, head over the project board
The current focus is to get the standalone version in a working state and add a lot of documentation. Even though ConceptGraph doesn't have all of its planned features, we can't expect anyone to actually use this tool if nobody knows how to.
If the pre-built binaries doesn't work on your system, you can export the project by following the instructions on this repository: https://github.com/HungryProton/concept_graph_environment
Despite being a very new project, the ConceptGraph community is growing. Head over to the Discord server if you want to ask for help and hear about every little update or work in progress. Head over to Youtube or LBRY to access video tutorials.
- Discord server: https://discord.gg/utUtB5r
- Twitter: https://twitter.com/HungryProton
- Youtube: https://www.youtube.com/channel/UCN-YuzlFmOOh0A5iwiDab2w
- LBRY: https://lbry.tv/@HungryProton:2