channeldorg/channeld-ue-plugin
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
C++Apache-2.0
Issues
- 1
Adapt Iris Replication
#95 opened by indiest - 1
能不能来张架构图
#8 opened by gamelation - 2
Use FRepLayout to serialize/deserialize the internal struct as an RPC parameter
#36 opened by indiest - 1
Support Replicated Subobjects
#43 opened by indiest - 3
property memory offset caculation error
#45 opened by laughxing - 0
- 2
Performance Stress
#53 opened by khalid-huang - 0
Implement ChanneldWorldSettings
#80 opened by indiest - 0
Failed to generate the replicator for PlayerState
#68 opened by indiest - 0
Support cross-server Physics
#94 opened by indiest - 1
- 1
Support FastArray serialization
#44 opened by indiest - 2
Optimize UnrealObjectRef
#34 opened by indiest - 0
SyncNetId两个服Object匹配问题
#81 opened by caniouff - 2
- 0
Support cross-server GAS
#93 opened by indiest - 4
UE5版本WorldPartition地图,无法使用插件
#87 opened by Lee97 - 0
自动生成代码结构体对齐
#85 opened by caniouff - 0
- 0
- 0
- 2
Hope to be compatible with UE5!
#19 opened by treachery - 0
Translate the documentations into English
#35 opened by indiest - 2
- 0
- 11
Question about struct FCopy_XXX generation
#22 opened by ganibc - 0
- 0
Support GameplayDebuggerCategoryReplicator
#83 opened by indiest - 2
There is a lack of documentation regarding the usage of ChanneldCharacter and ChanneldMovementComponent.
#52 opened by laughxing - 0
In the generated replicator, the array will always be emptied if there is other property change
#66 opened by Augkit - 0
Implement StaticMeshComponentReplicator
#32 opened by indiest - 2
Some rep actors cannot be updated to the cache
#24 opened by Augkit - 0
- 0
Support codegen: array field in struct
#74 opened by indiest - 1
- 0
Add "CrossServer" RPC flag
#39 opened by indiest - 1
In single server mode, the player can't see the other players spawned before him
#42 opened by indiest - 1
The first parameter of OnRep_XXX is the current value, but this value is old in the engine native
#61 opened by Augkit - 2
ChanneldCookCommandlet.cpp
#56 opened by ganibc - 1
- 2
UE 5.1 - Server cransh due to failed to register generated channel data message
#50 opened by indiest - 3
[BUG] A Batch of Clients Disconnect
#54 opened by khalid-huang - 1
- 0
- 0
- 0
- 0
- 0
- 1
FUnrealObjectPropertyDecorator GetCPPType
#23 opened by ganibc - 1
if there's any plan for supporting ue5.1
#13 opened by laughxing