This is a plugin for Godot Engine to import
TileSet
s and AtlasTexture
s from the TexturePacker
Note: This is compatible only with Godot 3.0 or later.
Simply download it from Godot Asset Library
Alternatively, download or clone this repository and copy the contents of the
addons
folder to your own project's addons
folder.
Important: Enable the plugin on the Project Settings.
- Import sprite sheets as AtlasTextures
- Import sprite sheets as TileSets
- Supports trimmed sprites (margin)
- Supports MultiPack
- Save your sprite sheets / tile maps in your project folder
- Watch Godot import it automatically.
- Fixed syntax to support Godot 3.2.2
- Fixed memory leak (thanks @2shady4u)
- Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
- Renamed master branch to main
- Fixed syntax to support Godot 3.1
- Reduced memory usage during import
- Sprite sheets can now be placed in sub folders
- Fixed order of import to prevent "No loader found on resources" error
- Initial release
MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH