/psychic-game

This is an event-driven, JavaScript front-end application. It takes in a user keyboard event and attempts to match it to the computer's randomly generated keyboard value. There are 2 outcomes: the user guesses the keyboard value correctly, or runs out of guesses.

Primary LanguageJavaScript

psychic-game

easier hw3 - psychic game

Instructions:

How does this game work?

1. The computer chooses a letter randomly from the alphabet.
2. The user guesses a letter in the alphabet.
3. Computer is alerted a key has been pressed by the user: document.onkeyup = function () {}
4. IF:
    - user guess = computer letter:
        add +1 to wins column
        reset "guesses left" to 9
        clear "your guesses so far"
    - user guess != computer letter:
        subtract 1 from "guesses left"
        keep guesses on screen until all 9 are used up
5. WHEN:
    - all 9 guesses are used up: 
    - add +1 to losses column
    - reset "guesses left" to 9
    - clear "your guesses so far"

Variables needed:

1. computerGuess - storing the computer's guessed variable
2. userGuess - storing the user's letter guess
3. wins - user guesses the letter correctly
4. losses - user runs out of guesses
5. currentGuesses - current guesses for using during this round