Bndr.js /ˈbaɪndɚ/ is a library designed to compose events from various user inputs and chain filters in a monadic manner, integrating them into a single event object. It accommodates input devices such as mice🖱️, styluses🖊️, touch inputs👆, keyboards⌨️, MIDI controllers🎹, and gamepads🎮. Developed and maintained by Baku Hashimoto.
Potential use cases for this library include:
- Associating user inputs with arbitrary triggers for VJing
- Introducing manual operations in generative art.
To get a feel for how it works, please try out this demo.
- Pointer (mouse, stylus, touch)
- All parameters supported in PointerEvent. (pressure, tilt, multi-touch)
- MIDI
- CC and velocity
- Gamepad
- Vendor-specific button name support: JoyCon, PS5 Controller
npm install bndr-js
import {Bndr} from 'bndr-js'
Bndr.pointer(window).on(pressed =>
console.log('Pointer %s', pressed ? 'pressed' : 'released')
)
Bndr.pointer(window)
.position()
.lerp(vec2.lerp, 0.1)
.on(([x, y]) => console.log('Pointer moved: [%f, %f]', x, y))
Bndr.keyboard(window)
.keydown('shift+c')
.on(() => console.log('Hotkey shift+c pressed'))
Bndr.midi()
.note(0, 50)
.on(velocity => console.log('MIDI slider #50 moved: %d', velocity))
Bndr.gamepad()
.axis(0)
.on(([x, y]) => console.log('Gamepad axis #0 tilted: [%f, %f]', x, y))
This repository is published under an MIT License. See the included LICENSE file.