/Overdone

Demo Project for Tentworks Interactive

Primary LanguageC#

Overdone

Demo project for Tentworks Interactive. I ended up cloning some mechanics from Overcooked, it was in my mind when reading the doc. So the player has to plate the food and they can place items on the counters.

Title

Gameplay

Controls

Player One

  • Move: WASD
  • Interact: Left Ctrl

Player Two

  • Move: Arrow Keys
  • Interact: Numpad 0

Things Left to Do

Refactoring

  • Decouple item data and rendering
  • Refactor ordering system
  • Refactor high level UI
  • Refactor high level game controller

Incomplete

Spent a few days on this. I didn't get around to a few things

  • High Scores
  • Power Ups
  • Balance wait times and game time
  • In game documentation of controls

Readability

Some things are not as readable as I would like.

  • It can be hard to read what is on a plate.
  • Tomato and mushroom is more difficult to distinguish than I would like.
  • Stack of plates does not read as a stack.

Install Instructions

Unity 2019.4

Clone poject with git clone https://github.com/chatrat12/Overdone.git

Binary

Windows binary available here.