This is the final project of the course Software Studio. We aimed to create a game that has similar game mechanism to Ultimate Chicken Hourse, which is a quite famous game on Steam. Since almost every horizontally-scrolling AVG has unchangable game map, and in case the player has accomplished certain sections, he/she would be unwilling to play it again. As a result, instead of building the map by game designers, the players in the game are required to build maps by themselves, which is regarded as one of the characteristics of this game.
- canvas size:900*450
- game state: menu -> load -> play -> win -> back to menu ...
All the icons in the game are drawn by myself and opened to download. Please refer the the "asset/image" directory.
game screenshoot 1 | game screenshoot 2 | game screenshoot 3 |
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Chen-Hao, Chao
Jia-Cheng, Jiang
Chen-Wei, Huang
Sheng-Yuan, Zheng
NTHU CS
https://106000103.gitlab.io/ss_final
Raiden | BOBOPO |
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https://github.com/lance27866854/Raiden | https://github.com/lance27866854/BOBOPO |
Battle Llama 2 | Battle Llama |
https://github.com/lance27866854/Battle-llama2 | https://github.com/lance27866854/Battle-Llama |