My project is a part of Duke's Open Source Pedagogy, Research + Innovation (OSPRI) Lab.
See the wiki.
This repository contains:
- A notebook that prototypes the reinforcement model proposed in Bellotti et al.'s paper about "Adaptive Experience Engine for Serious Games."
- To "run" the prototype that simulates Bellotti et al.'s model, run all of the cells down to the cell that calls the Q-learning function (e.g. q_learning(estimator, 3, epsilon=0.0))