Pinned Repositories
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GpuAnimation
非常简单的GPU蒙皮动画实现,支持GPU-Instancing
HumanFallFlat
The decompiled source code of the Unity game Human: Fall Flat.
LuaFramework_UGUI_V2
基于tolua的热更新框架集成lockstep的实例
NewGame
...
PosePlus_1.0
Poseplus 持续维护版本。
PosePlus_TBS
基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
unity-keyboard-hack
Hack for hiding mobile input box on Android
chenjack2000's Repositories
chenjack2000/EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
chenjack2000/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
chenjack2000/GpuAnimation
非常简单的GPU蒙皮动画实现,支持GPU-Instancing
chenjack2000/HumanFallFlat
The decompiled source code of the Unity game Human: Fall Flat.
chenjack2000/LuaFramework_UGUI_V2
基于tolua的热更新框架集成lockstep的实例
chenjack2000/NewGame
...
chenjack2000/PosePlus_1.0
Poseplus 持续维护版本。
chenjack2000/PosePlus_TBS
基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。
chenjack2000/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
chenjack2000/unity-keyboard-hack
Hack for hiding mobile input box on Android
chenjack2000/unity-tilemap
A simple yet highly customisable tile mapping tool made for the Unity Engine
chenjack2000/UnityEditorTools
Unity编辑器工具
chenjack2000/UnityMobileInput
Unity mobile Input plugin for iOS and Android (Unity UI compatible)
chenjack2000/URP_ScreenSpacePlanarReflections
Simple example of implementing Screen Space Planar Reflections as a RenderFeature
chenjack2000/Vampire-Survivor
Make Vampire-Survivor with Unity
chenjack2000/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
chenjack2000/xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类