Pinned Repositories
50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
abac
adaptive arithmetic coder
acl
Animation Compression Library
adreno-gpu-opengl-es-code-sample-framework
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
assetUpdater-core
AssetUpdater is a Unity plugin which helps developers build assetbundles and download it easily
astc-codec
A software ASTC decoder implementation which supports the ASTC LDR profile
astc-encoder
This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
bk-ci
蓝鲸CI平台(BlueKing CI)
chenyangchenyang's Repositories
chenyangchenyang/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
chenyangchenyang/acl
Animation Compression Library
chenyangchenyang/adreno-gpu-opengl-es-code-sample-framework
chenyangchenyang/bk-ci
蓝鲸CI平台(BlueKing CI)
chenyangchenyang/build_all
GO HERE FIRST: nvpro-samples overview
chenyangchenyang/crest
An advanced ocean system implemented in Unity3D
chenyangchenyang/darwin-xnu
Legacy mirror of Darwin Kernel. Replaced by https://github.com/apple-oss-distributions/xnu
chenyangchenyang/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
chenyangchenyang/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
chenyangchenyang/dtxmsg
chenyangchenyang/ELuaProfiler
Easy LuaProfiler
chenyangchenyang/gcc
chenyangchenyang/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
chenyangchenyang/linux
Linux kernel source tree
chenyangchenyang/Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
chenyangchenyang/mesh_to_sdf
Calculate signed distance fields for arbitrary meshes
chenyangchenyang/met-materials
The projects and the materials that accompany the Metal by Tutorials book.
chenyangchenyang/niagara
A Vulkan renderer written from scratch on stream
chenyangchenyang/nvpro_core
shared source code and resources needed for the samples to run
chenyangchenyang/OpenGL-Refpages
OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org
chenyangchenyang/OwlcatMonoProfiler
chenyangchenyang/perfetto
Performance instrumentation and tracing for Android, Linux and Chrome (read-only mirror of https://android.googlesource.com/platform/external/perfetto/)
chenyangchenyang/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
chenyangchenyang/RoaringFormatSpec
Specification of the compressed-bitmap Roaring format
chenyangchenyang/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
chenyangchenyang/Unity-Basic-Shader
Unity Basic Shader
chenyangchenyang/vk_mini_samples
Collection of Vulkan samples
chenyangchenyang/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
chenyangchenyang/vulkan-guide
Introductory guide to vulkan.
chenyangchenyang/Vulkan-Samples
One stop solution for all Vulkan samples