# linmath.h -- A small library for linear math as required for computer graphics linmath.h provides the most used types required programming computer graphice: vec3 -- 3 element vector of floats vec4 -- 4 element vector of floats (4th component used for homogenous computations) mat4x4 -- 4 by 4 elements matrix quat -- quaternion Note that computations with matrices are done in column major order by default. Define LINMATH_H_ROW_MAJOR before inclusion of the library to use row major order. The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.