An OS-Agnostic (including No OS AT ALL!) drawing system. It includes lines, boxes, linetext, points, bitmaps.
The drawing method can either be by the OS (i.e. SetPixel in Windows),
rasterized in software (we draw our own lines) or by OpenGL where available.
You can reconfigure it with various #define
s. It also makes it really easy
to get an OpenGL window on just about any supported platform.
Somewhere unusual and want to open a window and draw stuff? Use rawdraw.
Other packages too big, bulky or include junk you don't want? Use rawdraw.
Want to use OpenGL really quickly? Use rawdraw.
For embedded platforms, CNFGRASTERIZER
is usually the back end which allows
you to have high level commands on a framebuffer. It's what was used in ESP
Channel 3. You can even play with the rasterizer on every mode except the
Android port by defining it. You can even be twisted on Windows, Linux and
on WASM (Web) and define it.
This is not like SDL - some drivers have different quirks, some have more features implemented than others, and a major goal is not to abstract very much, but almost to provide an exmaple how to use graphics on a specific platform.
- Windows, 100% Support for CNFGOGL and/or CNFGRASTERIZER, Native (GDI32) does not support alpha-blitting, or variable line width.
- Linux, 100% Support for CNFGOGL and/or CNFGRASTERIZER, Native (X11) does not support alpha-blitting, or variable line thickness .
- Android, 100% Support for CNFGOGL (It is forced on) CNFGRASTERIZER not allowed.
- WASM, 100% Support for CNFGOGL
- Other EGL (Like Raspberry Pi Raw Metal) Platforms, same as Android, but fixed window size.
- EGL, CNFGOGL represent OpenGL or OpenGL ES depending on platform support.
- Vulkan support in progress.
- CNFG3D Support has been ported with fixed-precision numericals to ESP8266.
- Mac/OSX Support currently unknown. Legacy files moved here: https://github.com/cntools/rawdrawtools/tree/main/attic
You may want to include CNFG as a submodule or as a single-file header. You can just download rawdraw_sf.h to the path your project is in and #include
it.
To use it as a single file (rawdraw_sf.h), you can just wget https://raw.githubusercontent.com/cntools/rawdraw/master/rawdraw_sf.h
To use it as a submodule you can:
git submodule add https://github.com/cntools/rawdraw
paste the command above on your terminal to get a clone of the repository on your system.
note: Incase you get a error saying
fatal: not a git repository (or any parent up to mount point /)
Stopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set).
use the command git init
first.
To use CNFG, be sure to do this, or include "CNFG.c" in your project.
#define CNFG_IMPLEMENTATION
firstly, make sure you have the following libraries installed:
xorg-dev
libx-dev
libxinerama-dev libxext-dev
mesa-common-dev libglu1-mesa-dev
to do so and also to install them incase they are not already, run the following commands:
sudo apt-get update
sudo apt-get install xorg-dev libx11-dev libxinerama-dev libxext-dev mesa-common-dev libglu1-mesa-dev
then to run the sample program in rawdraw, go to the clone of the repository on your system, open a terminal window there, and run the command make
. this will create an executable file called "simple" from the c file called "simple.c". You should be able to run the executable "simple" with the command ./simple
A more comprehensive example can be found in rawdraw.c
, but a basic example
is as follows:
//Make it so we don't need to include any other C files in our build.
#define CNFG_IMPLEMENTATION
#include "rawdraw_sf.h"
void HandleKey( int keycode, int bDown ) { }
void HandleButton( int x, int y, int button, int bDown ) { }
void HandleMotion( int x, int y, int mask ) { }
void HandleDestroy() { }
int main()
{
CNFGSetup( "Example App", 1024, 768 );
while(CNFGHandleInput())
{
CNFGBGColor = 0x000080ff; //Dark Blue Background
short w, h;
CNFGClearFrame();
CNFGGetDimensions( &w, &h );
//Change color to white.
CNFGColor( 0xffffffff );
CNFGPenX = 1; CNFGPenY = 1;
CNFGDrawText( "Hello, World", 2 );
//Draw a white pixel at 3,0 30
CNFGTackPixel( 30, 30 );
//Draw a line from 50,50 to 100,50
CNFGTackSegment( 50, 50, 100, 50 );
//Dark Red Color Select
CNFGColor( 0x800000FF );
//Draw 50x50 box starting at 100,50
CNFGTackRectangle( 100, 50, 150, 100 );
//Bright Purple Select
CNFGColor( 0x800000FF );
//Draw a triangle
RDPoint points[3] = { { 30, 36}, {20, 50}, { 40, 50 } };
CNFGTackPoly( points, 3 );
//Draw a bunch of random pixels as a blitted image.
{
static uint32_t data[64*64];
int x, y;
for( y = 0; y < 64; y++ ) for( x = 0; x < 64; x++ )
data[x+y*64] = 0xff | (rand()<<8);
CNFGBlitImage( data, 150, 30, 64, 64 );
}
//Display the image and wait for time to display next frame.
CNFGSwapBuffers();
}
}
Windows compile: Build with clang
clang simple.c -o simple -Irawdraw -lopengl32 -lgdi32 -luser32
Build with TCC
C:\tcc\tcc simple.c -Irawdraw -lopengl32 -lgdi32 -luser32 C:\windows\system32\msvcrt.dll
Linux compile:
gcc -o simple simple.c -lm -lX11
Note, with the STB-style header, you don't need to
#define CNFG_IMPLEMENTATION
anywhere in your code, and instead can also
compile in cnfg.c
Rawdraw is a very disjoint set of configurations
CNFG Configuration options include:
CNFG_IMPLEMENTATION
= Include code for implementation.__android__
= build Android portWINDOWS
,WIN32
,WIN64
= Windows buildCNFGOGL
= Make underlying functions use OpenGL if possible.CNFGRASTERIZER
= Make the underlying graphics engine rasterized functions (software rendering)CNFG3D
= Include CNFG3D with this rawdraw build. This provides rasterized graphics functions. Only use this option with the rasterizer.
Platform-Specific
HAS_XSHAPE
= Include extra functions for handling on-screen display functionality in X11.HAS_XINERAMA
= Use X11's Xinerama to handle full-screen more cleanly.
Flags you will probably never want to use:
EGL_LEAN_AND_MEAN
= Bare bones EGL Driver
RDUI is mainted by Overlisted and contains a lot of extra features for rawdraw. You can check it out here: https://github.com/overlisted/rdui
You can copy-and-paste chew.c
and chew.h
into your program for a single-file compile-only
version of GLEW. This is WAY BETTER than having to deal with the complicated system they have
set up, but it doesn't include all the functions. You can easily add OpenGL functions to it.
It provides a very easy-to-use interface for OpenGL Extensions.
os_generic is a platform independent way of creating threads, managing TLS, mutices, semaphores as well as getting the current time. It has the following configuration options:
OSG_NO_IMPLEMENTATION
- Do not include implementation as static functions.
OSG_PREFIX
- Override function prefix
OSG_NOSTATIC
- Do not declare the functions as static.
There is a sister repository, https://github.com/cntools/rawdrawtools which houses a text tool.
- OSX Support has been moved to attic.
- No support for openGL 1.0. If your hardware doesn't support openGL 2.0 or newer, disable openGL support. (If you are on desktop, it probably does, you just need to install updated drivers.)