chickensoft-games/AutoInject
Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
C#MIT
Issues
- 2
- 1
- 1
Old versions in Installing Section
#9 opened by SleepTideGames - 5
Prevent Node from providing its own dependency?
#10 opened by ZumiKua - 0
Dependant node throws registration error if multiple dependencies are provided after it has been added to the scene tree in its parent's _Ready() method.
#4 opened by mk56-spn