Currently bullet libs are compiled for OSX, iOS and VS2015 (WIP for VS2017) and is tested with OF 0.10x
Help with integration for CodeBlocks and linux is much appreciated.
OpenFrameworks - http://www.openframeworks.cc
Bullet Physics - http://bulletphysics.org/wordpress/
Current Supported Versions:
OpenFrameworks 0.10x - https://github.com/openframeworks/openFrameworks
Bullet Physics bullet-2.82-r2704 - http://code.google.com/p/bullet/downloads/list
Soft Bodies + VS2015 compatibility thanks to Elie Zananiri aka @prisonerjohn
Linux compatibility thanks to Benjamin Knofe aka @benben
VS2012 compatibility thanks to Kentaro Yama aka @kentaroid and Elie Zananiri aka @prisonerjohn
To compile libs for PC, view here: http://code.google.com/p/bullet/downloads/list
ofxBullet v2.2 (supports OF 008x. OSX, Windows (VS2012) and iOS. Uses bullet 2.82, includes soft bodies) https://github.com/NickHardeman/ofxBullet/releases/tag/v2.2
ofxBullet v2.1 (supports OF 008x. OSX, Windows (VS2012) and iOS. Uses bullet 2.82, no soft bodies) https://github.com/NickHardeman/ofxBullet/releases/tag/v2.1
ofxBullet v2.0 (supports OF 007x. OSX, Windows, iOS and Linux. Uses bullet 2.81) - https://github.com/NickHardeman/ofxBullet/releases/tag/v2.0
ofxBullet v1.0 (supports OF 007x and Linux. Uses bullet 2.77) - https://github.com/NickHardeman/ofxBullet/releases/tag/v1.0
Use the project generator (projectGenerator/projectGenerator.app) to compile the examples.
3D logo by Lauren Licherdell: http://www.laurenlicherdell.com
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Control bodies, move them, rotate them.
If you would like to control rigid bodies that will influence others,
please read
https://forum.openframeworks.cc/t/how-to-rotate-and-translate-a-ofxbullet-body/7954