GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).
other_script.gd
extends Node
var preScript = preload("res://scripts/softnoise.gd")
var softnoise
func _ready():
#Random
softnoise = preScript.SoftNoise.new()
#Passing a seed
softnoise = preScript.SoftNoise.new(1729)
softnoise.simple_noise1d(x)
softnoise.simple_noise2d(x, y)
softnoise.value_noise2d(x, y)
softnoise.perlin_noise2d(x, y)
softnoise.openSimplex2D(x, y)
softnoise.openSimplex3D(x, y, z)
softnoise.openSimplex4D(x, y, z, w)
Map generated using the perlin_noise2d() function.
Map generated using the openSimplex2D() function.
Be sure that your input values (x
, y
or z
from the example above) are scaled by some sort of scalar value or use sqrt
on them else you won't get a natural look on your maps.