DelayQueue is a message queue supporting delayed/scheduled delivery based on redis.
DelayQueue support ACK/Retry mechanism, it will re-deliver message after a while as long as no confirmation is received. As long as Redis doesn't crash, consumer crashes won't cause message loss.
DelayQueue can works safely in a distributed environment, you could deliver message to same queue or consume message from same queue at multiple machines.
DelayQueue requires a Go version with modules support. Run following command line in your project with go.mod:
go get github.com/hdt3213/delayqueue
package main
import (
"github.com/go-redis/redis/v8"
"github.com/hdt3213/delayqueue"
"strconv"
"time"
)
func main() {
redisCli := redis.NewClient(&redis.Options{
Addr: "127.0.0.1:6379",
})
queue := delayqueue.NewQueue("example", redisCli, func(payload string) bool {
// callback returns true to confirm successful consumption.
// If callback returns false or not return within maxConsumeDuration, DelayQueue will re-deliver this message
return true
}).WithConcurrent(4) // set the number of concurrent consumers
// send delay message
for i := 0; i < 10; i++ {
err := queue.SendDelayMsg(strconv.Itoa(i), time.Hour, delayqueue.WithRetryCount(3))
if err != nil {
panic(err)
}
}
// send schedule message
for i := 0; i < 10; i++ {
err := queue.SendScheduleMsg(strconv.Itoa(i), time.Now().Add(time.Hour))
if err != nil {
panic(err)
}
}
// start consume
done := queue.StartConsume()
<-done
}
WithLogger(logger *log.Logger)
WithLogger customizes logger for queue
WithConcurrent(c uint)
WithConcurrent sets the number of concurrent consumers
WithFetchInterval(d time.Duration)
WithFetchInterval customizes the interval at which consumer fetch message from redis
WithMaxConsumeDuration(d time.Duration)
WithMaxConsumeDuration customizes max consume duration
If no acknowledge received within WithMaxConsumeDuration after message delivery, DelayQueue will try to deliver this message again
WithFetchLimit(limit uint)
WithFetchLimit limits the max number of unack (processing) messages
WithDefaultRetryCount(count uint)
WithDefaultRetryCount customizes the max number of retry, it effects of messages in this queue
use WithRetryCount during DelayQueue.SendScheduleMsg or DelayQueue.SendDelayMsg to specific retry count of particular message
Here is the complete flowchart:
- pending: A sorted set of messages pending for delivery.
member
is message id,score
is delivery unix timestamp. - ready: A list of messages ready to deliver. Workers fetch messages from here.
- unack: A sorted set of messages waiting for ack (successfully consumed confirmation) which means the messages here is being processing.
member
is message id,score
is the unix timestamp of processing deadline. - retry: A list of messages which processing exceeded deadline and waits for retry
- garbage: A list of messages reaching max retry count and waits for cleaning