This repository serves as a hub for multiple sample Unity projects which demonstrate features of Unity Gaming Services SDKs.
Note: The Unity Gaming Services are currently in Open Beta. To participate in the Unity Gaming Services Open Beta and use the new services, go to the Unity Dashboard > Explore Services > Unity Gaming Services Beta Details, and click Join now.
You can clone this repository with all submodules using git clone --recurse-submodules [url]
.
You can also clone each submodule individually.
This repository and all sample repositories are read only.
This collection of samples is designed to guide developers to use multiple Unity Gaming Services in a single project. These samples demonstrate how various services can be used together to:
- Address and implement typical backend game use cases and game design elements
- Resolve specific development tasks
- Show the efficiency you can achieve in your game backend by leveraging the Unity Gaming Services packages in your project
See the Game Operations Samples repo to get started with exploring samples that implement various Unity Gaming Services, such as Authentication, Economy, Remote Config, Cloud Code, and Cloud Save.
This sample demonstrates how to use the Lobby and Relay packages to create a typical game lobby experience. Players can host lobbies that other players can join using a public lobby list or lobby code, and then connect with Relay to use Unity Transport ("UTP") for basic real-time communication between them. Relay allows players to securely communicate with each other while maintaining connection anonymity.
See the Game Lobby Samples repo to get started with exploring samples that implement Unity Gaming Services, such as Relay and Lobby.