Pinned Repositories
Akvj
Demo project for Akvfx (Azure Kinect plugin for Unity)
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Azure-Kinect-Samples
Samples for Azure Kinect
Azure-Kinect-Sensor-SDK
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
Barbershop
Barbershop: GAN-based Image Compositing using Segmentation Masks (SIGGRAPH Asia 2021)
ChengXiangGuZhen
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
com.unity.entities
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity.
CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
df-serde-xml
xml-rs based deserializer for Serde (compatible with 1.0+)
chiwa737's Repositories
chiwa737/Akvj
Demo project for Akvfx (Azure Kinect plugin for Unity)
chiwa737/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
chiwa737/Azure-Kinect-Samples
Samples for Azure Kinect
chiwa737/Azure-Kinect-Sensor-SDK
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
chiwa737/Barbershop
Barbershop: GAN-based Image Compositing using Segmentation Masks (SIGGRAPH Asia 2021)
chiwa737/ChengXiangGuZhen
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
chiwa737/com.unity.entities
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity.
chiwa737/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
chiwa737/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
chiwa737/df-serde-xml
xml-rs based deserializer for Serde (compatible with 1.0+)
chiwa737/Dkvfx
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
chiwa737/exercism-solutions
chiwa737/FaceMeshBarracuda
Lightweight facial capture package for Unity
chiwa737/NNCam
Virtual background with Unity Barracuda
chiwa737/nsis-tauri-utils
A collection of NSIS plugins written in rust.
chiwa737/ofxKinectForWindows2
Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)
chiwa737/openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
chiwa737/openFrameworksTutorialSeries
source files from my openFrameworks tutorial series
chiwa737/PostProcessing
Post Processing Stack
chiwa737/rust
Rust language bindings for TensorFlow
chiwa737/Rust-Note-Chinese
My own Rust note in Chinese
chiwa737/Skinner
Special Effects with Skinned Mesh in Unity
chiwa737/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
chiwa737/this-week-in-rust
Data for this-week-in-rust.org
chiwa737/ThreeDPoseTracker
chiwa737/ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
chiwa737/VL.Devices.Kinect2
Set of nodes to use Kinect2 in vl
chiwa737/vld
Visual Leak Detector for Visual C++ 2008-2015
chiwa737/Voxelman
Unity ECS + C# Job System example
chiwa737/XRAutomatedTests
XRAutomatedTests is where you can find functional, graphics, performance, and other types of automated tests for your XR Unity development.