/DH150-UXUI

Advanced Topics in Digital Humanities: User Experience/Interface Design

DH150

Advanced Topics in Digital Humanities DH150: UX+UI Design, UCLA

Example Syllabus

Contact Instructor: Dr. Sookie Cho (sookie at g dot ucla dot edu)

COURSE DESCRIPTION:

This course provides an introduction to the fields of UX research and design. It covers qualitative and quantitative user/usability research methods, including ethnographic field research, persona-scenario design, information architecture, prototyping, and usability testing. Students will learn how to design and communicate user experience design in the human-centered process.

COURSE OBJECTIVES & LEARNING OUTCOMES:

Upon completion of this course students will be able to:

  • Apply a human-centered-design process
  • Evaluate a user experience design and elaborate related theory and principles in the context
  • Conduct user research in qualitative methods
  • Conduct usability evaluation in quantitative methods
  • Develop user experience writings and visualization for interactive prototypes
  • Document the design decision-making process with evidence
  • Present the creative user experience design

COURSE CALDENDAR

Week Topics Activity+References Assignments
1 Course overview Introduce yourself + LectureNote01 A01: Heuristic evaluation
2 Usability testing LectureNote02 A02: Pilot test
3 Analysis LectureNote03 A03: UT Analysis
4 User Study LectureNote04 A04: Contextual Inquiry
5 UX Storytelling + Interaction Design LectureNote05 A05:Persona-Scenario _ A06:Low Fidelity Prototype+
6 Interface Design LectureNote06 A07: High Fidelity Prototype(1 yellow-highlighted)+
7 Prototyping LectureNote07 A07: High Fidelity Prototype(2 blue-highlighted)+
8 Iterative Process LectureNote08 Extra Credit: Usability Testing
9 UX Portfolio LectureNote09 A08: Pitch
10 Review FinalProjectEvaluation A09: Peer Review
The assignment due is by the beginning of the next classtime unless it is marked with +. + marked assignments have two-weeks to work.

UX Project

Goal:

You will define the design problem of the current system; conduct user research to discover user's unspoken needs; and propose the creative solution by an interactive prototype for the new system. Provide the evidence how/why the solution would work with your users.

Delieverable:

One page web documentation with

  • User Research
  • Design process with physical artifacts
  • Video of the presentation

Process:

You will experience at least one cycle of ux process throughout the semester by 9 weekly assignments.

Requirements:

  • Design problem statement
  • Evidence of User research & testing
  • Interactive prototype that demonstrates your innovative ideas about how to strengthen user experience in a specific context
  • Lesson learned and future plan how you would like to iterate the process to improve your work

Reference:

The Field Guide to Human-Centered Design By IDEO.org