/ShaderBakery

Simple tool that enables developers to bake shader outputs to image resources in Godot.

Primary LanguageGDScriptMIT LicenseMIT

ShaderBakery

godot_shader_baker_demo.mp4

Simple tool that enables developers to bake shader outputs to image resources in Godot. For Godot 4.

How to install

Download the plugin from the "Releases" page, and move the folder "shader_bakery" into your "addons" folder.

Then, enable it in Project Settings -> Plugins.

How to use

  1. Right click in the file system.
  2. Select "Create new".
  3. Select "Resource".
  4. Find "ShaderBaker" and select it, creating a ShaderBaker resource.
  5. Create or select a shader, then select a directory and pick a file name.
  6. Click "Bake Shader" to save the shader output.