godot_shader_baker_demo.mp4
Simple tool that enables developers to bake shader outputs to image resources in Godot. For Godot 4.
Download the plugin from the "Releases" page, and move the folder "shader_bakery" into your "addons" folder.
Then, enable it in Project Settings -> Plugins.
- Right click in the file system.
- Select "Create new".
- Select "Resource".
- Find "ShaderBaker" and select it, creating a ShaderBaker resource.
- Create or select a shader, then select a directory and pick a file name.
- Click "Bake Shader" to save the shader output.