Pinned Repositories
chovanxia.github.io
cr
Clash Royale: data and cards
cslightcore
c#light core project
CSLightStudio
C#Light/Evil,a fast easy Script Language for Unity hot fix and everywhere.
dailyrotate
Go library for a file that rotates daily
doraemon-game-versions
This is a small project designed to make obtaining versions of Doraemon easy and simple.
ETPro
ET6+YooAsset+HybridCLR
fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
flux
A fast, lightweight tweening library for Lua
lidgren-network-gen3
Lidgren Network Library
chovanxia's Repositories
chovanxia/chovanxia.github.io
chovanxia/dailyrotate
Go library for a file that rotates daily
chovanxia/ETPro
ET6+YooAsset+HybridCLR
chovanxia/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
chovanxia/flux
A fast, lightweight tweening library for Lua
chovanxia/FPSSample
A first person multiplayer shooter example project in Unity
chovanxia/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
chovanxia/GAMES202homework
主要是学习闫老师的GAMES202高质量实时渲染完成的大作业
chovanxia/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
chovanxia/IMP
billboard imposter baking for Unity
chovanxia/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
chovanxia/koolshare.github.io
For koolshare.cn
chovanxia/LuaFixedPoint64
A fixed point 64bits library for Lua.
chovanxia/midjourney-proxy
代理 MidJourney 的discord频道,实现api形式调用AI绘图
chovanxia/Miku-LuaProfiler
chovanxia/o3de
Source for fully featured AAA Open 3D Engine
chovanxia/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
chovanxia/pinus
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
chovanxia/PostProcessing
Post Processing Stack
chovanxia/RenderTuxture-AlphaBlend
解决Unity粒子在使用AlphaBlend模式时,在摄像机拍摄渲染RenderTexture时与相机背景融合问题
chovanxia/street-fighter-ai
This is an AI agent for Street Fighter II Champion Edition.
chovanxia/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
chovanxia/Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
chovanxia/UnityAndroidIl2cppPatchDemo-libboostrap
core so lib for UnityAndroidIl2cppPatchDemo solution
chovanxia/UnityLintForEmmyLua
Unity API For EmmyLua
chovanxia/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
chovanxia/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
chovanxia/UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
chovanxia/ws-examples
Examples of using github.com/gobwas/ws
chovanxia/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库