chris-gong/flopnite-ue4
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
C++MIT
Issues
- 4
- 1
New Inventory System
#41 opened by BEASTSM96 - 0
Frontend start screen
#24 opened by pivotman319-owo - 0
- 0
- 0
Reduce the number of server rpc calls
#20 opened by chris-gong - 2
Client-side prediction
#16 opened by chris-gong - 1
- 4
- 1
Build error
#27 opened by RafaDoGrau - 3
- 0
- 1
- 0
- 2
No UI Telling that the storm is moving
#34 opened by BEASTSM96 - 1
Crashing when theirs no storm
#32 opened by BEASTSM96 - 1
Grid placement building
#14 opened by chris-gong - 7
Bullet projectory not accurate
#13 opened by chris-gong - 6
game sessions
#7 opened by aleks365 - 2
Lobby UI with unique umap assigned to it
#23 opened by pivotman319-owo - 3
Build error on vs2019
#15 opened by BEASTSM96 - 1
I want to help!
#12 opened by ZHYPE - 1
- 1
- 1
- 11
Please make compatible for 4.21
#5 opened by the-interverse - 1
It wont open up on my editor. Ue4.21
#4 opened by the-interverse - 2
- 2
- 5
Sliding glitch
#1 opened by chris-gong