/defender

Defender(1981) by Eugene Jarvis and Sam Dicker

Primary LanguageC

Defender (1981) by Eugene Jarvis and Sam Dicker

This is the source code for the Williams arcade game Defender.

The source code can be assembled into an executable that you can then run in Windows or Linux. You can also assemble it into the 11 rom files that would have been loaded onto the arcade cabinet's ROM board. Today, these rom files can be used to play the game in an emulator such as MAME.

Build Instructions

Build Requirements

sudo apt install build-essentials wine python3

Build the assembler toolchain

We use asm6809 to assembler the source code for the main game and vasm to compile the sound module.

First you must run the following to set up the git submodules containing the assembler toolchain:

git submodule init
git submodule update

Now you can build the toolchain, as follows:

cd asm6809
./autogen.sh
./configure
make 
cd ..
cd vasm-mirror
make CPU=6800 SYNTAX=oldstyle
cd ..

Build Defender

To build the rom image defender.rom that is embedded in the Williams Arcade Classics release of defender.exe, do:

make defender.rom

To build the Red Label rom files (see below for more information on what these are), do:

make redlabel

These will get written to a directory called redlabel.

Play Defender

Once you've built defender you can now use the rom files in the `redlabel' directory to play defender on MAME. If you're on Ubuntu you can also install MAME with apt:

sudo apt install mame

Notes on the Source Code, ROM Files, and the Physical Circuit Boards

About the source code

The game source code for Defender in src was originally retrieved from https://github.com/historicalsource/defender. It is the Motorola 6809 assembly language source code for the 'Red Label' version of the game.

The source code for the sound module was retrieved from https://github.com/historicalsource/williams-soundroms.

There were four versions of the game released: White Label, Blue Label, Green Label, and Red Label, in that order. Each release was a circuit board with the assembled code split across a number of different ROM chips, also referred to as 'ICs'. This image of the Red Label ROM board from Scott Tunstall's site gives you an idea of what such a board looks like:

If you compare this image to the file listing for the Red Label roms you'll notice that the missing chip on the board corresponds to a missing file defend.5:

[robert@mwenge-desktop defender-redlabel (master)]$ ls -al
total 64
drwxrwxr-x 2 robert robert 4096 Jul 11 10:32 .
drwxrwxr-x 8 robert robert 4096 Jul 11 11:02 ..
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.1
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.10
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.11
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.12
-rw-rw-r-- 1 robert robert 4096 Dec 24  1996 defend.2
-rw-rw-r-- 1 robert robert 4096 Dec 24  1996 defend.3
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.4
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.6
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.7
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.8
-rw-rw-r-- 1 robert robert 2048 Dec 24  1996 defend.9

So each file defend.[x] corresponds to a matching chip on the board and because there is a missing chip in slot 5 we have no defend.5 in the rom dump listing.

In the Defender product documentation a chart lists the part numbers for each chip and confirms that IC5 (i.e. defend.5) is unused:

When we assemble the Defender source with make redlabel we create a bunch of object files and then split them across the 11 files to match the 11 in the Red Label ROM dump listing above.

Eugene Jarvis left a slightly cryptic note to how we assemble the source in info.src:

 TO ASSEMBLE THE DEFENDER MESS

RASM PHR2,DEFA2,DEFB2,AMODE0;-X (ELSE CREF SYMBOL OVERFLOW)
RASM PHR2,SAMEXPA7
RASM PHR2,DEFA2,DEFB2
TO GET THE DIAGS, CHAIN ALL.CF
LOAD IT ALL AND THEN PRAY IT WORKS
(NOTE: BEWARE OF ORDER OF LOADING
       LOOK OUT FOR THE SELECTED BLOCK SHIT

DR J. 1/21/81

Since the RASM assembler is no longer available to us we use asm6809 instead. Fortunately this does a good job of assembling the source faithfully and only very minor modifications to the source files are required to produce binaries. We recreate the steps in Eugene's notes as follows:

	# Build amode1 # The equivalent of: RASM PHR2,DEFA2,DEFB2,AMODE0;-X (ELSE CREF SYMBOL OVERFLOW)
	./asm6809/src/asm6809 -B src/phr6.src src/defa7.src src/defb6.src src/amode1.src\
	 		-l bin/defa7-defb6-amode1.lst  -o bin/defa7-defb6-amode1.o

This is the main game code with the attract mode module assembled in. phr6.src is a file containing definitions, while defa7.src and defb6/src contain the main game code; amode1.src contains the attract mode code.

We also have to build a version of this game code without the attract mode module:


	# Build defa7 and defb6
	# The equivalent of: RASM PHR2,DEFA2,DEFB2
	./asm6809/src/asm6809 -B src/phr6.src src/defa7.src src/defb6.src\
 			-l bin/defa7-defb6.lst -o bin/defa7-defb6.o

The final module the notes mention is samexpa7 a bunch of explosion routines added by Sam Dicker:

	# Build samexamp
	# The equivalent of: RASM PHR2,SAMEXPA7
	./asm6809/src/asm6809 -B src/phr6.src src/samexap7.src\
	    -l bin/samexap7.lst -o bin/samexap7.o

Eugene's notes are much less clear on how we go about assembling the reamining source files:

mess0.src
blk71.src
romf8.src
romc0.src
romc8.src

However the way he lists them in the notes turns out to provide a clue to the order in which they shoud be assembled:

PHR6.SRC	  636 LINES
DEFA7.SRC	3,375 LINES
DEFB6.SRC	2,252 LINES
AMODE1.SRC	1,310 LINES
BLK71.SRC	  723 LINES
SAMEXAP7.SRC	  382 LINES
MESS0.SRC	  955 LINES
ROMF8.SRC	  692 LINES
ROMC0.SRC	  925 LINES
ROMC8.SRC	  839 LINES

We assemble the last four together in the order that they appear above:

	# Build roms
	./asm6809/src/asm6809 -B src/mess0.src src/romf8.src src/romc0.src src/romc8.src\
	 		-l bin/roms.lst -o bin/roms.o

And we assemble blk71.src by itself:

	# Build blk71
	./asm6809/src/asm6809 -B src/blk71.src -l bin/blk71.lst -o bin/blk71.o

ROM Part Table with Corresponding Assembled Object Files

This table shows how the contents of each ROM chip relates back to the assembled code.

ROM Chip Part Number File Name Build Binary Start Position in Build Binary End Position in Build Binary
IC1 A5343-09636 defend.1 bin/defa7-defb6-amode1.o 0xb000 0xb800
IC2 A5343-09637 defend.2 bin/defa7-defb6-amode1.o 0xc000 0xd000
IC3 A5343-09638 defend.3 bin/defa7-defb6-amode1.o 0xd000 0xdc60
IC3 A5343-09638 defend.3 bin/samexpa7.o 0x0000 0x02f8
IC3 A5343-09638 defend.3 bin/defa7-defb6-amode1.o 0xdf59 0x0230
IC4 A5343-09639 defend.4 bin/defa7-defb6-amode1.o 0xb800 0x0800
IC5 Not Used
IC6 A5343-09640 defend.6 bin/blk71.o 0x0000 0x0772
IC6 A5343-09640 defend.6 bin/roms.o 0xa778 0x0088
IC7 A5343-09641 defend.7 bin/roms.o 0xa000 0x0800
IC8 A5343-09642 defend.8 bin/roms.o 0x0000 0x0800
IC9 A5343-09642 defend.9 bin/defa7-defb6-amode1.o 0x0000 0x0800
IC10 A5343-09643 defend.10 bin/roms.o 0xa800 0x0800
IC11 A5343-09644 defend.11 bin/roms.o 0x0800 0x0800
IC11 A5343-09644 defend.11 Unknown 0x0800
IC12 A5343-09645 defend.12 bin/defa7-defb6-amode1.o 0x0800 0x0800
IC12 A5343-09645 defend.12 bin/defa7-defb6-amode1.o 0xaee9 0x0117

Replicating this arrangement of the binaries is achieved by ChainFilesToRom.py in the project's Makefile. It's a simple python script that extracts the relevant segments from each of the binaries built in the bin folder when you run make redlabel.

Changes required for the source to assemble

There were a few modifications to the source required along the way to get this to work.

  1. Replacing macro arguments to make them compatible asm6809,e.g.:
-NAPP    MACRO  \0,\1
-        LDA    #\0
-        LDX    #\1
+NAPP    MACRO  \1,\2
+        LDA    #\1
+        LDX    #\2
         JMP    SLEEPP
         ENDM 
  1. Replacing the use of $ in label names, e.g.:
-INIT$V  EQU    HOFV+2
-HALLDV  EQU    INIT$V+2
+INITSSV  EQU    HOFV+2
+HALLDV  EQU    INITSSV+2
  1. Replacing the use of '.' in label names, e.g.:
-        LDY    #.P1SCR          ;START WITH PLAYER 1
+        LDY    #P1SCR           ;START WITH PLAYER 1
  1. Work around the fact that RASM seems to have allowed you to assemble code sections into overlapping memory segments. For example both amode1.src and defa7.src want to assemble into position $C000 in the ROM, meaning that one will overwrite the other. This explains why the main game files get assembled twice, once with attract mode (amode1.src) and once without: they wanted a binary with some segments overwritten with attract mode features and one without. We achieve this ourselves by modifying the source to assemble and place the attract mode code to position $2000 in memory, and when we later split the object files into the defend.x files pick the chunk of code we're interested in:
@@ -111,6 +111,8 @@ YSHIP   EQU    $5000
 AMTYPE  EQU    0
 
         ORG    $C000
+        PUT    $2000
+
         JMP    HALLOF           ;VECTORS
         JMP    SCNR
  1. In amode1.src I had to replace a few hard-coded constant values to match what was in the binary:
diff --git a/src/amode1.src b/src/amode1.src
index 543cb7e..cdaeb1e 100755
--- a/src/amode1.src
+++ b/src/amode1.src
@@ -145,19 +147,19 @@ HALL1   STA    PNUMB            ;PLAYER NUMBER
 HALL1A  JSR    P2SW
 HALL1B  LDB    #$85             ;LIGHT BLUE LETTERS
         STB    PCRAM+1
-        LDA    #$FE             ;TODAYS SOUND - PHANTOM
+        LDA    #$3E             ;TODAYS SOUND - PHANTOM
         LDX    #THSTAB          ;TODAYS TOP SCORE
         JSR    CPXCY            ;COMPARE
         BHS    HALL2            ;NOT THE BEST?
-        LDA    #$FD             ;HIGH SCORE SOUND - TOCCATA
+        LDA    #$3D             ;HIGH SCORE SOUND - TOCCATA
 HALL2   LDX    #$CC02           ;SOUND PIAS
-        LDB    #$FF             ;CLEAR LINES
+        LDB    #$3F             ;CLEAR LINES
         JSR    STBXBV
-        LDB    #$E4             ;SELECT ORGAN
+        LDB    #$24             ;SELECT ORGAN
         JSR    STBXBV
-HALL3   DECB     DELAY
+HALL3   DECB                    ;DELAY
         BNE    HALL3
-        LDB    #$FF             ;CLEAR LINES
+        LDB    #$3F             ;CLEAR LINES
         JSR    STBXBV
         TFR    A,B
         JSR    STBXBV           ;PLAY SOUND
  1. Update the bit-shift and bit-wise comparison notation to be compatible with syntax expected by asm6809, e.g.:
-        LDX    #WCURS!.$C35A    ;CONFUSION
-        LDD    #WCURS!.$3CA5    ;MORE CONFUSION
+        LDX    #WCURS&$C35A    ;CONFUSION
+        LDD    #WCURS&$3CA5    ;MORE CONFUSION
@@ -1206,7 +1208,7 @@ MT1     LDD    BGL              ;CALC SCANL
         LDA    STATUS
         BITA   #2               ;NO TERRAIN???
         BNE    MTX              ;NONE
-        LDA    #SCANER!>8
+        LDA    #SCANER>>8
         LDY    #STETAB          ;ERASE TABLE
  1. Comment out some directives not used by asm6809, e.g.:
index d2d7212..86d4bf0 100755
--- a/src/blk71.src
+++ b/src/blk71.src
@@ -1,6 +1,6 @@
-        TTL    D E F E N D E R   1.0
-        NMLIST
-        NOGEN
+*       TTL  D E F E N D E R   1.0
+*       NMLIST
+*       NOGEN
  1. This one may be worth investingating further. The code references P1LAS when it needs to be P1LAT to match the Red Label binaries. Would be interesting to know if this sheds any light on the version of the source code as it looks very like a typo that was bug-fixed.
@@ -831,14 +831,14 @@ CSCX    RTS
 *DISPLAY LASERS
 *
 LDISP   PSHS   D,X,Y,U          ;PLAYER 1
-        LDX    #P1LAS
-        LDA    .P1LAS
+        LDX    #P1LAT           ;Fixme was: #P1LAS
+        LDA    P1LAS
         BSR    LDSP
         LDA    PLRCNT
         DECA 
         BEQ    LDPX
-        LDX    #P2LAS
-        LDA    .P2LAS
+        LDX    #P2LAT
+        LDA    P2LAS
         BSR    LDSP
  1. I needed to modify the KILP and KILO macros to assembly properly with asm6809. Removing the addition of $ to the argument in the macro itself and instead adding it before passing the argument:
-KILP    MACRO  \0,\1
+KILP    MACRO  \1,\2
         JSR    KILPOS
-        FDB    $\0
         FDB    \1
+        FDB    \2
         ENDM 
-KILO    MACRO  \0,\1
+KILO    MACRO  \1,\2
         JSR    KILOS
-        FDB    $\0
         FDB    \1
+        FDB    \2
         ENDM 
index 33665f5..3f4c5ac 100755
--- a/src/defb6.src
+++ b/src/defb6.src
@@ -73,13 +73,13 @@ UFONV4  ADDA   #10
         CLRB 
         LDA    XTEMP+1
         ADDD   PLAYV
-        ASRA     DIVIDE           ;BY 2
+        ASRA                    ; DIVIDE BY 2
         RORB 
         STD    OYV,X
 UFONVX  RTS  
 *UFOKILL
 UFOKIL  DEC    UFOCNT
-        KILP   0120,UFHSND
+        KILP   $0120,UFHSND
         RTS  
 *
  1. Replace some single-quotes with double-quotes for compatibility with asm6809, e.g.:
@@ -780,21 +780,21 @@ A28     FCC    "SPECIAL         ;FUNCTION/"
 * DEFAULT HERE FOR NOW
 *
 DEFALT  FCB    $02,$12,$70      ;CRHSTD
-        FCC    'DRJ'
+        FCC    "DRJ"
         FCB    $01,$83,$15      ;CRHST1
-        FCC    'SAM'
+        FCC    "SAM"
         FCB    $01,$59,$20      ;THSTD2
-        FCC    'LED'
+        FCC    "LED"
  1. blk71.src has to be assembled with 6309 extensions and STX [,Y] has to be changed to the `COMF' instruction in order to get it to match with the ROM binaries.
./src/blk71.src:191: TTER03  COMF       ;Was: STX    [,Y]             ;FAST OUTPUT
  1. In a few cases I've had to replace the values of constants in the code to match the ROM binaries. These are:
./src/romc0.src:78:        FDB    $D9FF               ;Fixme was: $FFFF
./src/defb6.src:2170:      FDB    $0000,$00FE,$C300 ; Fixme: $C300 was $6600
./src/mess0.src:68:        FDB    $5BFF              ;Fixme was: $FFFF
./src/mess0.src:654:       FDB    $84FF              ;Fixme was: $FFFF