Issues
- 10
EXT_transform_feedback for ironlake
#80 opened by mirh - 3
- 0
tess: Support barrier function
#64 opened by chrisforbes - 0
tess: Support vertex indexed URB read in HS
#66 opened by chrisforbes - 0
- 0
arb_flv: Support conformant out-of-range handling via SF read offset mangling
#70 opened by chrisforbes - 0
tess: Implement gl_PatchVerticesIn in HS
#71 opened by chrisforbes - 0
tess: Implement gl_PatchVerticesIn in DS
#72 opened by chrisforbes - 0
conservative rasterization: Figure out exactly what the windows driver is doing
#77 opened by chrisforbes - 1
- 0
tess: Support masked URB writes for HS output
#57 opened by chrisforbes - 0
tess: Support URB readback from HS outputs
#58 opened by chrisforbes - 0
- 0
tess: Consider SIMD8 dispatch in DS.
#62 opened by chrisforbes - 0
size of stride-0 attributes is wrong
#79 opened by chrisforbes - 0
- 1
Gen7+: Consider append counter atomics rather than addressed atomics, when not arrayed.
#78 opened by chrisforbes - 2
tess: If >1 hw instance, allocate and zero 32dw of URB space for semaphores
#59 opened by chrisforbes - 1
tess: In HS/DS prolog, fix execution mask for upper half if last instance and #verts odd.
#61 opened by chrisforbes - 1
- 1
tess: In HS epilog, if we are the final thread, release all the vertex URB handles.
#67 opened by chrisforbes - 1
- 1
- 1
Investigate Gen7 tesselation stuff
#46 opened by chrisforbes - 1
msaa: Figure out exactly what NV MFAA does, and why fiddling with sample positions is better than adjusting projection matrix by <1px
#75 opened by chrisforbes - 0
msaa: Allow user-defined sample positions
#74 opened by chrisforbes - 0
Gen4/5: Experiment with FS-based clipdistance
#56 opened by chrisforbes - 1
- 2
Implement 2x MSAA hack for Gen6/7
#54 opened by chrisforbes - 1
ARB_texture_multisample depth sampling
#53 opened by chrisforbes - 0
Investigate multiple viewport rendering
#42 opened by chrisforbes - 2
- 0
- 0
- 5
ARB_draw_indirect support (Gen7+)
#32 opened by chrisforbes - 0
- 0
- 0
Investigate bogus cycle count estimates
#37 opened by chrisforbes - 1
Gen7 BLORP for R8G8B8A8 <-> R10G10B10A2?
#48 opened by chrisforbes - 1
Investigate rendering issue with nouveau etc -- some rendering gets clipped to topleft 1Kx1K.
#43 opened by chrisforbes - 1
Missing GLSL1.4 feature on Ironlake: UBO
#33 opened by chrisforbes - 3
GLSL FS backend: Extremely poor code generation for loops that reference constant arrays!
#35 opened by chrisforbes - 1
Investigate HiZ support for ILK
#44 opened by chrisforbes - 1
Fix oilrush on SNB+
#47 opened by chrisforbes - 2
ARB_fragment_program support: allow benign respecification of precision hints
#34 opened by chrisforbes - 4
- 0
Write dynamic-resolution demo
#45 opened by chrisforbes - 0
Investigate setting 3DSTATE_DRAWING_RECTANGLE to something other than the whole surface
#40 opened by chrisforbes - 0
Investigate whether fragment color clamping setup in precompile can be chosen better
#36 opened by chrisforbes - 1