I'm reading Land of Lisp and am working through all the exercises here.
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01-quest
a little text parser for a little interactive fiction game. It seems be taken from the Casting Spels zine
includes a graphing utility to leverage DOT files and
graphviz
to draw the graph of locations (nodes) and exits (edges) -
02-wumpus
"Grand Theft Wumpus" is a hyper-violent reimagining of the classic Hunt the Wumpus. It features the graphing utility from the previous exercise as its UI.
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03-orc-battle
I wonder if this was an early inspiration of Dwemthy's Array
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04-evolution
a game of foraging life and death. this doesn't work quite as well as it ought to. it grinds down to a halt after ~1000 generations
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05-robots
this one is kind of a rip off because it was just a copy-and-paste program that the author said was not designed for the reader to fully understand or comprehend, but which only is only shown as an example for how powerful and crazy
loop
andformat
are.that is to say, I didn't write this and I didn't spend too much time trying to study or understand it.
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06-http-server
ports! sockets! actually this isn't quite working for some reason.
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07-dice-wars
I never got this game to work for some reason, and then I quit reading the book shortly thereafter.