Issues
- 0
- 3
Customising the game and choosing your character
#51 opened by chrismdp - 1
- 3
- 0
Still doesn't plan field straight away
#50 opened by chrismdp - 0
Plough field real time
#39 opened by chrismdp - 2
Recruiting characters again
#44 opened by chrismdp - 0
Double order
#49 opened by chrismdp - 0
If player is holding something perhaps drop it first before doing something else?
#48 opened by chrismdp - 1
Conversations
#47 opened by chrismdp - 0
Fix phrases to provide a hierarchical list
#26 opened by chrismdp - 0
Handle lost WebGL context
#46 opened by chrismdp - 1
Page reloads just before eating on mobile safari
#45 opened by chrismdp - 0
Outdoor stockpiles
#43 opened by chrismdp - 0
- 0
- 0
Render everything and cover with fog of war
#41 opened by chrismdp - 0
- 0
Rooms and stockpiles
#38 opened by chrismdp - 0
Perhaps fixed tool tips at top center on mobile
#24 opened by chrismdp - 0
Distributed job queue in people's world reps
#36 opened by chrismdp - 2
Try a real time version
#34 opened by chrismdp - 7
Pathfinding
#35 opened by chrismdp - 4
Moving around
#33 opened by chrismdp - 1
Bigger hit box for character dragging
#30 opened by chrismdp - 0
AI for uncontrolled characters
#28 opened by chrismdp - 1
Invite character to your kingdom
#31 opened by chrismdp - 0
Livestock and fencing
#32 opened by chrismdp - 1
Tech unlock: scheduling
#29 opened by chrismdp - 0
Dead characters have too many components
#27 opened by chrismdp - 0
- 1
UI with action explanation
#23 opened by chrismdp - 1
Build AI to test balance
#22 opened by chrismdp - 0
Sometimes the visible area isn't a hexagon
#16 opened by chrismdp - 0
- 4
Basic actions rules engine
#18 opened by chrismdp - 0
Equality Check always returning new object
#19 opened by chrismdp - 0
Remove xy from Renderable
#17 opened by chrismdp - 0
Add unit testing
#13 opened by chrismdp - 0
Unknown tiles
#15 opened by chrismdp - 0
Worker placement: proof of concept UX
#14 opened by chrismdp - 1
Debug layer offset one hex to the south
#12 opened by chrismdp - 0
Generate simple characters using an ECS
#11 opened by chrismdp - 0
- 0
Fix incorrect clamping on far zoom out - perhaps pointWidth values not being set correctly on viewport creation?
#9 opened by chrismdp - 0
- 4
Hex grid for basic world generation
#3 opened by chrismdp - 0
Finalise palette choice
#6 opened by chrismdp - 1
Basic framework
#2 opened by chrismdp - 0
Check out Steam integration via electron
#1 opened by chrismdp