Leaflet plugin for displaying markers on canvas instead of DOM. Working with Leaflet 1.0.0 and above. Feel free to contribute.
This fork contains a fix for zoom animations, which came from a branch of Oleg Podchashynskyi's (corg) fork https://github.com/corg/Leaflet.Canvas-Markers In addition, it adds a setEnforceZIndex() function that can be used to support maintaining the marker zIndexOffset during rendering. As the markers returned by the Rbush search results were not being sorted by zIndexOffset.
There's a demo for 10000 points, running on Canvas
Just download leaflet.canvas-markers.js
from the dist
folder and attach it to your project.
<script src="leaflet.canvas-markers.js"></script>
Now attach layer to map and some markers.
// Adds a layer
var ciLayer = L.canvasIconLayer({}).addTo(map);
// Marker definition
var marker = L.marker([58.5578, 29.0087], {icon: icon});
// Adding marker to layer
ciLayer.addMarker(marker);
// Ensure zIndexOffset is respected during rendering.
ciLayer.setEnforceZIndex(true);
Plugin was tested in Google Chrome v66 & IE11. There is results for 100000 markers:
Parameter | Default Leaflet Markers | Leaflet.Canvas-Markers |
---|---|---|
Memory used | up to 2.8 Gb | about 300 Mb |
First load time | 160-200 seconds | <1 seconds |
Zoom and move time | more than 3 minutes | 0.5 seconds |
As you can see DOM operations are slow, so you should use canvas for a large number of markers.
You can also use L.circleMarker for your points with similar performance, but then you're limited to icon design.
- addMarker(marker): Adds a marker to the layer.
- addMarkers(markers): Adds a markers to the layer.
- removeMarker(marker, redraw): Removes a marker from the layer. Set redraw to
true
if you want to redraw layer after marker remove - redraw(): Redraws the layer
- addOnClickListener(eventHandler): Adds common click listener for all markers
- addOnHoverListener(eventHandler): Adds a hover over listener for all markers
- setEnforceZIndex(enforce): Markers will be rendered maintaining their zIndexOffset ordering.
- initializeCanvas: Sets the size and position of the canvas. Required to ensure all markers are rendered at the correct location if the map will be immediately moved/zoomed programmatically, or is manually moved before the first canvas redraw() occurs.
I also implemented binds for default addLayer, addLayers and removeLayer (equal to removeMarker(marker, true) methods.