/FollowBone3D

Node which follows the transform of a given skeleton3D's bone. Useful for colliders to follow bones throughout an animation.

Primary LanguageGDScriptMIT LicenseMIT

FollowBone3D

Simple plugin to allow for nodes to follow the transformation of bones within a 3d Skeleton. Very useful for attaching colliders to areas/bones of your meshes when there are animations changing the position of the bones. Its not super efficient, but does the job. PRs welcome!

Install

Clone/download this repo into your project and activate the plugin from the project settings. You will have a new node called FollowBone3D.

Example

See the example folder. It has a zombie with two collision shapes attached to two different bones. Also, see the video below (when I make it).

Attribution

The example uses a zombie model by Thomas.Osterhammel from https://sketchfab.com/3d-models/zombie-d22e3dc957b142479e1723a379494eb3 and animations from https://www.mixamo.com/