Phaser + ES6 + Webpack.
A bootstrap project to create games with Phaser + ES6 + Webpack.
Features
- ESLINT with JavaScript Standard Style configuration
- Next generation of Javascript
- Browsers are automatically updated as you change project files
- Webpack ready
- WebFont Loader
Typescript
If you need typescript support checkout the typescript
branch. Thanks to @MatsMaker
Setup
You'll need to install a few things before you have a working copy of the project.
1. Clone this repo:
Navigate into your workspace directory.
Run:
git clone https://github.com/lean/phaser-es6-webpack.git
2. Install node.js and npm:
yarn):
3. Install dependencies (optionally you can installNavigate to the cloned repo's directory.
Run:
npm install
or if you chose yarn, just run yarn
4. Run the development server:
Run:
npm run dev
This will run a server so you can run the game in a browser. It will also start a watch process, so you can change the source and the process will recompile and refresh the browser automatically.
To run the game, open your browser and enter http://localhost:3000 into the address bar.
Build for deployment:
Run:
npm run deploy
This will optimize and minimize the compiled bundle.
Deploy for cordova:
Make sure to uncomment the cordova.js file in the src/index.html and to update config.xml with your informations. (name/description...)
More informations about the cordova configuration: https://cordova.apache.org/docs/en/latest/config_ref/
There is 3 platforms actually tested and supported :
- browser
- ios
- android
First run (ios example):
npm run cordova
cordova platform add ios
cordova run ios
Update (ios example):
npm run cordova
cordova platform update ios
cordova run ios
This will optimize and minimize the compiled bundle.
Credits
Big thanks to these great repos:
https://github.com/belohlavek/phaser-es6-boilerplate
https://github.com/cstuncsik/phaser-es6-demo