I'm just imitating the game you can find here.
- Play more with TypeScript, especially with "stricter"
tsconfig.json
options. - Play with the
canvas
element. - Algorithmic practice (specifically, the board generation algorithm).
First version will be purely client-side, even though I have some stubbed out server code. I may never get to building out the server-side, as that won't really bring much to this game from a product perspective.