Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders. Compatible with Unity 2019.3, using Universal Render Pipeline.
In the project, open the Main scene and explore the Shader Graph called "Interactive Material".
The effects recreated are visible in this Twitter thread, which can also be used as a guide to understand them: Twitter thread
Also, you can refer to this talk on Shader Graph from Unite Copenhagen 2019 to learn how to use this repository:
Project created by Ciro Continisio. If you have questions, you can get in touch on Twitter