Inspired from Minecraft, B3agz and Holistic3D courses.
The .cs files can be found in Assets/Scripts/ folder.
- For best perfomance cubes are generated by code.
- Easily set up biomes with ScriptableObjects.
- Chunks are randomly generated with Perlin noise as in Minecraft.
- Seed number can be used to generate a world.
- Twelve types of blocks (stone, sand, log...).
- Chuncks drawing distance setting for game optimization.
- Player character can move, sprint, jump.
Made in Unity version 2019.4.40