_ _ ____ ____ ___ _ _ ____ _ _ ____
|\/| | | |__/ |__] |__| |___ | | [__
| | |__| | \ | | | |___ |__| ___]
A Brilliant Animator.
Morpheus lets you "tween anything" in parallel on multiple elements; from colors to integers of any unit (px, em, %, etc), with easing transitions and bezier curves -- all in a single high-performant loop utilizing the CPU-friendly requestAnimationFrame standard.
It looks like this:
morpheus(elements, {
// CSS
left: -50,
top: 100,
width: '+=50',
height: '-=50px',
fontSize: '30px',
color: '#f00',
"background-color": '#f00',
// API
duration: 500,
easing: easings.easeOut,
bezier: [[100, 200], [200, 100]],
complete: function () {
console.log('done');
}
})
General Tweening
morpheus.tween(1000,
function (position) {
// do stuff with position...
// like for example, use bezier curve points :)
var xy = morpheus.bezier([[startX, startY], <[n control points]>, [endX, endY]], position)
},
function () {
console.log('done');
},
easings.bounce,
100, // start
300 // end
)
API
/**
* morpheus:
* @param element(s): HTMLElement(s)
* @param options: mixed bag between CSS Style properties & animation options
* - {n} CSS properties|values
* - value can be strings, integers,
* - or callback function that receives element to be animated. method must return value to be tweened
* - relative animations start with += or -= followed by integer
* - duration: time in ms - defaults to 1000(ms)
* - easing: a transition method - defaults to an 'easeOut' algorithm
* - complete: a callback method for when all elements have finished
* - bezier: array of arrays containing x|y coordinates that define the bezier points. defaults to none
* - this may also be a function that receives element to be animated. it must return a value
*/
See the live examples
Language LTR - RTL support
For those who run web services that support languages spanning from LTR to RTL, you can use the drop-in plugin filed called rtltr.js
found in the src
directory which will automatically mirror all animations without having to change your implementation. It's pretty rad.
Browser support
Grade A & C Browsers according to Yahoo's Graded Browser Support
Ender integration
Got Ender? No? Get it.
$ npm install ender -g
Add Morpheus to your existing Ender build
$ ender add morpheus
Write code like a boss:
$('#content .boosh').animate({
left: 911,
complete: function () {
console.log('boosh');
}
});
Usage Notes
If you're serious about *color animation*, there's a few precautions you'll need to take ahead of time. In order to morph *from* one color to another, you need to make sure the elements you're animating *have an inherited color style* to start with. Furthermore, those styles need to be represented in Color
rgb
, or hex
, and not a named color (like red
, or orange
) -- that is unless you want to write code to map the [color conversion](http://www.w3schools.com/css/css_colornames.asp) yourself.
Therefore, at minimum, you need to set a color before animating.
element.style.color = '#ff0';
morpheus(element, {
color: '#000'
})
With Bonzo installed in Ender.
$('div.things').css('color', '#ff0').animate({
color: '#000'
})
If you're considering animating by a CSS unit of measurement like Units
em
, pt
, or %
, like-wise to color animation, you must set the size ahead of time before animating:
$('div.intro')
.css({
fontSize: '2em',
width: '50%'
})
.animate({
fontSize: '+=1.5em',
width: '100%'
})
Transforms can be animated in browsers that support them (IE9, FF, Chrome, Safari, Opera). Transforms
morpheus.transform
provides a shortcut to the correct style property for the browser (webkitTransform, MozTransform, etc). Like animating on units or color, you must set the property ahead of time before animating:
element.style[morpheus.transform] = 'rotate(30deg) scale(1)';
morpheus(element, {
transform: 'rotate(0deg) scale(+=3)'
});
Morpheus (c) Dustin Diaz 2011 - License MIT
Happy Morphing!