cjratcliff's Stars
Master-J/DecalCo
Shader based decal solution for the Godot game engine
Platinguin/Godot-Cloud-Worlds
Zylann/godot_voxel
Voxel module for Godot Engine
Yaazarai/RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.
Yaazarai/GMShaders-Radiance-Cascades
FolkeV/CUDA_CCL
A Connected Component Labelling algorithm implemented in CUDA
ironhide23586/CUDA-Connected-Component-Labelling
Parallel GPU Implementation of Connected Component Labelling (CCL). Connected-component labeling is used in computer vision to detect connected regions in binary digital images
schteppe/gpu-physics.js
GPGPU physics for Three.js
EigenDev/simbi
SIMBI is a 3D heterogeneous relativistic gas dynamics code using the Cython framework to blend together C++, CUDA, HIP, and Python.
kishimisu/WebGPU-Fluid-Simulation
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
mworchel/fluid-2d
CUDA-based real time fluid simulation
983/Fluid-Simulation
Fluid Simulation on CPU and GPU in C++ with OpenGL
fbertola/Natrix
Fast fluid simulation in Python :snake:
julhe/Unity-Fluid-Simulation
A port of PavelDoGreat/WebGL-Fluid-Simulation for Unity with some extras!
bruce965/particles-sandbox
GPU-accelerated cellular automata in Godot (OBSOLETE: could be done in better ways in Godot 4)
PavelDoGreat/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
tunabrain/gpu-fluid
High performance OpenGL fluid solver in C++
cgurps/2DFluidSimulation
A simple eulerian fluid simulation using OpenGL compute shaders
LanLou123/Fluid
OpenGL compute shader fluid
Barbelot/Chimera
2D Fluid Simulation in Unity
Scrawk/GPU-GEMS-2D-Fluid-Simulation
2D fluid simulation in Unity
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
Ealrann/VSand
Rewrite of the "Falling Sand" game with Vulkan.
MircoWerner/VkLBVH
GPU LBVH builder implemented in Vulkan and GLSL.
MircoWerner/VkRadixSort
GPU Radix Sort implemented in Vulkan and GLSL.
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
SebLague/Fluid-Sim
A simple 2D and 3D fluid simulation
Erkaman/gl-water2d
2D liquid simulation in WebGL
hakolao/sandbox
2D Pixel Physics Simulator
erlingpaulsen/godot-physarum
Slime mold simulation using compute shaders in Godot 4